Hi All,
Another point to note about why Warrior is a more popular / better choice for tanking is with the inherent Design Choice for the Warrior's new (and potent) Weaponskill vs. Paladin's new Weaponskill:
- Warrior gets an amazing Combo from their basic Enmity-building Combo Chain! Heavy Swing -> Skull Sunder -> Steel Cyclone (amazing). This combo is the Warrior's main / regular Self Combo that's easy to use and builds Hate / Enmity inherently (with Heavy Swing -> Skull Sunder).
- The Paladin's new Weaponskill (Spirits Within) can only be Combo'd from: Phalanx -> Spirits Within. And Phalanx can only be used off a successful Block. And the Block Rate is pretty low in general.
So inherently - just by a Design choice from the Combat Team - they've set up the Warrior as having a much more desirable and easy-to-use, high damage Combo, *and* it's from the Warrior/Marauder's core Enmity-building Self Combo.
The equivalent branch on Paladin should've been Fast Blade -> Flat Blade -> Spirits Within, since Fast Blade -> Flat Blade is the Paladin's core Enmity building Self Combo.
*And* this is besides the fact that Steel Cyclone is amazing, does very good Damage, and it's AOE Damage. (While Spirits Within is Single Target / Close Range.)
(On a side note, I really like the unique aspect that Paladin gets a Self Combo *from a Block* (there's something cool about that idea), but considering how bad Block Rates are in general (especially on Bosses), and the fact they give Warrior the ability to Self Combo (free / no TP cost) their best, new Weaponskill off of their basic Enmity-building Combo, and it's another reason Paladin isn't as desirable currently.
It's just baffling how Paladin got passed QA and no one felt there were any issues at all with the current Job spec.
I hope we get a hot patch fix soon.