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  1. #381
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    ...I'm just going to reply to one bit of that insanely horrendous post:

    Quote Originally Posted by Draxk View Post
    ff 11 pal had no problem with hate either. only ninja had hard time holding hate. pal should be the same on here not struggling to get hate.
    PLZ SE fix it before pal becomes obsolete.
    This is bull. FFXI has a hate cap and as soon as that is reached (and it is reached VERY quickly), then PLD will no longer be able to sustain hate. The mob will turn to face whoever attacked it last. NIN has the exact same issue.

    The rest of your post is just...I don't even know the word. I'm more inclined to believe you don't know how to play the job.
    (0)

  2. #382
    Player

    Join Date
    Feb 2012
    Posts
    3
    Actually i do. Between provoke and flash and other hate abilities(ie spirits) i space them out.... thats not the issue i can retain hate most of the time.... i just die so fast war has np outlasting pal thats my issue...
    i wasnt complaining about hate so much just refering compared to ff 11. My issue is survivability war vs pal.
    (0)
    Last edited by Draxk; 03-30-2012 at 04:39 PM.

  3. #383
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Alerith View Post
    ...I'm just going to reply to one bit of that insanely horrendous post:



    This is bull. FFXI has a hate cap and as soon as that is reached (and it is reached VERY quickly), then PLD will no longer be able to sustain hate. The mob will turn to face whoever attacked it last. NIN has the exact same issue.

    The rest of your post is just...I don't even know the word. I'm more inclined to believe you don't know how to play the job.
    I do know some XI servers NIN tanks were taboo or something, so that guy might have been on one of those. Siren was one of them... always thought it was odd personally since NIN/DRK was so good.

    But yeah, I always loved taking hate on something like Tiamat for casting Phalanx II enough times.

    Quote Originally Posted by Draxk View Post
    Actually i do. Between provoke and flash and other hate abilities(ie spirits) i space them out.... thats not the issue i can retain hate most of the time.... i just die so fast war has np outlasting pal thats my issue...
    i wasnt complaining about hate so much just refering compared to ff 11. My issue is survivability war vs pal.
    This is my issue with WAR vs PLD as well. I can hold hate fine, though I don't think I've had a chance to team up with anyone going all out on a DD so this is what we could be experiencing.

    Either way, though. The first thing I'd like to see fixed would be the ridiculousness of WAR being able to keep itself alive better than PLD. A little (magic) damage reduction to make up for that HP loss and I'd be happy.
    (1)

  4. #384
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    There was a post by a JP dev saying that the "enhanced cover" affect from the AF body gives MP back to the paladin when damage is taken with cover up. This goes for both when the paladin directly takes damage with cover up and when the paladin takes someone else's damage.

    It may be worth using cover to get MP back even when you have hate.
    (0)
    Last edited by Shiggysonson; 03-30-2012 at 10:52 PM.

  5. #385
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    SE needs to make the "shield" OP.
    (1)

    Vicious Linkshell
    www.viciouslinkshell.com

  6. #386
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Shiggysonson View Post
    There was a post by a JP dev saying that the "enhanced cover" affect from the AF body gives MP back to the paladin when damage is taken with cover up. This goes for both when the paladin directly takes damage with cover up and when the paladin takes someone else's damage.

    It may be worth using cover to get MP back even when you have hate.
    Would you mind sending us that post ? Reinhart might be able to translate it ?
    (0)

  7. #387
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    (0)

  8. #388
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    I recall suggesting it as both as viable means of maintaining MP and making AF more useful. Considering that Cover is so much easier to use now, it would be something interesting to test, I'll have to check it out.
    (0)

  9. #389
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    This was posted on JP side probably some of you already knew, some didn't... I just translated and posting it for reference for those that didn't know.

    -----
    copy/paste from my translation thread
    -----

    Quote Originally Posted by Triairy View Post
    こんばんは。
    Good evening,

    かばう対象と自身のMP回復などが付けば、ナイトのMP問題改善かつ
    ソーサラーとの連携で戦略的価値がググっと上がりそうですが。
    For "Cover" would be helpful if it added restore MP effect to fix the Paladin's MP issue and help plan out strategy with sorcerers.
    ちょっとわかりにくいガラントサーコートの「かばう効果アップ」ですが、「かばう」自体の「効果」がアップするのではなく、「かばう」に新たな効果が付与されるボーナスになります。
    For the effect added on the Gallant Surcoat "Enhances Cover" - this doesn't increase the effect of cover but actually add new bonus effect to "Cover"


    具体的には、「かばう」効果中に受けたダメージに応じた「MP回復効果」を得られます。
    このダメージは「かばう」によって肩代わりしたダメージだけでなく、ナイト自身が直接受けたダメージも含まれます。
    Specifically when "Cover" is in effect and when you take damage it adds "Restore MP effect" For this damage not only does it include the damage you take over from others but damage you take yourself as well.


    ぜひ一度ガラントサーコートを装備して試してみてください。
    Please try out the Gallant Surcoat next time
    Right after this post people said it's old school to hide effect info for stuff like this and to have it indicated in the gear info instead of _____ effect up which we don't know what it actually does until someone figures out.
    (2)

  10. #390
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    i kinda think things would be better if they made a plds damage mods dex and vit rather than str + mnd
    (0)

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