I see people are still making comments about PLD damage taken vs WAR damage taken.
While this update is nice, and PLD will take less damage due to shield blocks from DV, people seem to fail to realize a few things;
1. PLD has about 1k less inherent HP than WAR.
2. PLD has NOTHING over WAR in terms of consistant Magic Damage Taken reduction (sure, a better sentinel but you can't count on that)
These two points are key here. While PLD may take a little less damage than WAR after this update, it's likely that we will still resort to WAR's to tank. Magic damage and severe damage are just less potent vs a WAR's HP pool. Most WHM's will be capping either job's HP pool whenever they cure, so having more HP is just plain better. Because PLD has no advantage vs magical attacks over WAR, and anything where PLD vs WAR matters does magical attacks, WAR will win.
Also, the DV update is nice but I'd still like to see some key changes to shields:
1. dlvl should have less of an effect on blocks
2. make battledance materia have block rate as well (some pieces have parry and block, it makes sense)
3. shields should be able to block magical attacks
4. Outmaneuver is still junk, I'd like to see it improved upon even if that means decreasing DV's potency.
A few of those changes, and we wouldn't care that our HP is lower. You must consider the HP pool as being modified by damage taken. If you take less damage than a WAR, your HP is just "worth more" than a WAR's HP, balancing it out. The problem is, though, that we do not take less damage than a WAR on the importand "omgdontoneshotme" attacks.
All that being said, this is mostly speculation and I intend to test out PLD on some stuff tonight. I'm not holding out much hope on the PLD vs WAR front, but in PLD vs GLA I think we've made some key progress.
Also, side-note: I hate Holy Succor... Why do we have something to cure someone else... It's just rewarding tanks that suck at keeping hate.