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  1. #331
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Treach View Post
    No reason to wear block rate gear with 100% every 20/60 seconds, better to focus on block value if that actually does anything.

    I don't really worry about physical attacks though, it's the 2000+ WS attacks from chimera that worry me if I get animation locked. Also taking two mandible bites from the princess and marshall at the same time hurts bad if I'm stuck in animation which kinda makes me want PLD but then I remember I'll probably never be able to cure myself and probably won't be able to hold aggro on both of them

    I really hope they have more plans for adjustments and just rushed this out to shut us up for awhile.
    What is this "animation locked" thing that you are taking about ? I don't quite understand what is it you mean. I'm looking at both the english and french patch notes and nowhere does it say that we'll get "locked" from doing anything else when Divine Veil is up ? Unless I'm not understanding what you mean ?

    On a site note, I would so much have loved to see Divine Veil's regen effect activated by our own cure spell. I really feel like it wouldn't have been game breaking, but since I so did not expect the block effect, like I said, I'll reserve my judgement for after I've done testing...

    Geez, and that maintenance is eight hours ? LOL
    (0)

  2. #332
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Evaddaragon View Post
    What is this "animation locked" thing that you are taking about ? I don't quite understand what is it you mean. I'm looking at both the english and french patch notes and nowhere does it say that we'll get "locked" from doing anything else when Divine Veil is up ? Unless I'm not understanding what you mean ?

    On a site note, I would so much have loved to see Divine Veil's regen effect activated by our own cure spell. I really feel like it wouldn't have been game breaking, but since I so did not expect the block effect, like I said, I'll reserve my judgement for after I've done testing...

    Geez, and that maintenance is eight hours ? LOL
    You know when you use an ability it stops you and you either squat like you are pooping or you wave your hand? Pressing both divine veil and outmanuever right as chimera is readying a WS will make you eat it.

    It's the same thing people complained about on ifrit when they die to cracks, can't move out of it if you are stuck in the animation of an ability.
    (1)

  3. #333
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    It just makes you use better sense and timing with your abilities. Unless you catch a rare occasion where you use an ability and its animation doesn't go off til 5 seconds later, it happens less often now to me, but it still happens. I like animation lock, it makes people pay attention to timing or die.
    (1)

  4. #334
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Peptaru View Post
    It just makes you use better sense and timing with your abilities. Unless you catch a rare occasion where you use an ability and its animation doesn't go off til 5 seconds later, it happens less often now to me, but it still happens. I like animation lock, it makes people pay attention to timing or die.
    Have you done the cyclops in AV yet? That thing is practically impossible to avoid if you use even one ability, you pretty much have to be psychic to avoid 100 ton swing and he doesn't follow TP patterns like ifrit or chimera, can do back to back swings.

    Can't wait for 2.0 and the promise of WoW equivalent server response time.
    (1)

  5. #335
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Treach View Post
    You know when you use an ability it stops you and you either squat like you are pooping or you wave your hand? Pressing both divine veil and outmanuever right as chimera is readying a WS will make you eat it.

    It's the same thing people complained about on ifrit when they die to cracks, can't move out of it if you are stuck in the animation of an ability.
    I don't quite encounter that problem. >.> Guess I, like Pepper said, have a better sense of timing.

    Also, can't two abilities be put in a single macro ? Wouldn't that solve your problem ?

    Also, is Chimera's WS considered physical, or magical ? Since my LS tanks Chimera with WARs right now, I haven't bothered to check it out. If it's physical, like, you know, a WEAPON skill would suggest (otherwise it would be a magic skill ^^), chances are the new and improved Divine Veil will take care of it in the first place. Once again, testing is in order I'd say. ^^
    (0)

  6. #336
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Evaddaragon View Post
    I don't quite encounter that problem. >.> Guess I, like Pepper said, have a better sense of timing.

    Also, can't two abilities be put in a single macro ? Wouldn't that solve your problem ?

    Also, is Chimera's WS considered physical, or magical ? Since my LS tanks Chimera with WARs right now, I haven't bothered to check it out. If it's physical, like, you know, a WEAPON skill would suggest (otherwise it would be a magic skill ^^), chances are the new and improved Divine Veil will take care of it in the first place. Once again, testing is in order I'd say. ^^
    When I'm doing speed runs I don't like sitting on TP or abilities I can use just to avoid an attack that can be healed up, but is just wasted mp and enmity for the healer, just seems like a bad game engine compared to WoW where you can move and kite things while using abilities, at least to me.

    Seeing as you can't parry any of the WS with foresight, I think it's safe to assume all magical. Also lots of mobs have magic/elemental based weaponskills.
    (0)

  7. #337
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Treach View Post

    Seeing as you can't parry any of the WS with foresight, I think it's safe to assume all magical. Also lots of mobs have magic/elemental based weaponskills.
    I wouldn't go that far. Foresight only increases parry rate, and not even as much as Featherfoot increases evasion, seeing as the former says "increases" and the latter says "greatly increases". Still, it is entirely possible that they're magical and Divine Veil won't help you. In which case, since we seem to like to stack BLMs, wouldn't Thundara's stun effect take care of that ?
    (0)

  8. #338
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Why do people rage over needing to shield block for the Phalanx > Spirit's Within combo?

    Aegis Boon is a 100% physical block that you can use at will. Wait for a physical attack or physical TP move, pop Aegis Boon, recover the HP from it's effect, use Phalanx, use Bloodbath, use Spirit's Within.

    With the new low cooldown on Spirit's Within and the already nice cooldown on Aegis boon, coupled with the non-existent cooldown on Phalanx, it's not bad, or hard, at all.
    (1)

  9. #339
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Evaddaragon View Post
    I wouldn't go that far. Foresight only increases parry rate, and not even as much as Featherfoot increases evasion, seeing as the former says "increases" and the latter says "greatly increases". Still, it is entirely possible that they're magical and Divine Veil won't help you. In which case, since we seem to like to stack BLMs, wouldn't Thundara's stun effect take care of that ?
    I'd be willing to bet 5m lion is fire, ram is ice, dragon is thunder, chaotic is dark or whatever scourge was and god help you if make it use posion tail.
    (0)

  10. #340
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    The shortened recast times were definitely needed.

    Spirits Within change was well done. Having that move whiff and waiting 2 minutes for an ability that was only good as moderate single-target spike damage was terrible. Increasing the accuracy and granting an enmity bonus will definitely make it easier to hold hate on bosses.

    Cover I can actually see being useful in cases such as the Myrmidon Princess fight where WHMs get swarmed by ants. The recast timer makes it so that you can use it at least once every guard pop.

    The whole regen effect on Divine Veil is just odd. It basically requires you to have a WHM to make use of it. If it simply granted the Regen effect on everyone around you upon activation, it would be much more useful in small groups that don't have a WHM. The guaranteed blocks almost certainly means that it will NOT completely negate physical damage. That's what Hallowed Ground is for. This ability would actually be good if blocking significantly reduced damage. Hopefully there is an update in the future that fixes this. Honestly, they should tack on the guaranteed blocks onto Outmaneuver and revamp this ability entirely to address either damage reduction or MP issues.

    I don't think the buffs are enough to see PLD as the better tank in any endgame situation though. While it got some boosts to holding hate against single targets and some utility, it still has neither the tools to reduce damage nor the HP to survive against powerful attacks. MP is still a problem, cast interruption is still a problem, AoE tanking is still a problem.

    I would like to see Holy Succor receive a faster cast time. Hell, they should make it instant cast. At least that would make it more likely that you land your heal before the WHM and actually receive the benefit of Cure enmity. It would also justify the poor MP efficiency of the spell, solve the cast interruption problems, and give you more time to focus on dodging enemy attacks.

    PLD still needs some work.
    (8)

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