Quote Originally Posted by TirionCrey View Post
I just don't get it...Cover...fuck that anyway...if you're tanking you're never supposed to use it anyway, cause if you have to, you suck...

Divine Veil...so do I get that right...for the duration of the 20sec the skill is active you automatically block all physical attacks from the front? That's prolly the best change, but still...why the hell is blocking in general not "fixed", instead of giving us an ability that just "ignores" the lvl difference formulas...

Spirits Within...cooldown set to 60 seconds. Thank you SE, so we get one Enmity Combo extra with a CD of 60 seconds, given we BLOCKED beforehand! And we all know how well blocking works in the game...

One more thing...why the hell is our Spririts Within CD set to 60 seconds, when Steel Cyclone is at 30 PLUS it heals a shitton of HP if your crit...

So we basically get an Enmity Combo that can only be used every 60 seconds, which is double the time of WARs enmity combo only given specific circumstances(blocking), which happens so often on high lvl mobs...AND all it does deal dmg based on your current HP(100%HP=max dmg), while WAR deals the same, if not more DMG and heals himself on crits.

Good job on fixing PLD!

SE is just not able to see the basic problem here, do they?

FIX BLOCKING AND DMG MITIGATION ON PLD!!!!!! CAUSE THAT'S THE ONLY THING THAT IS SUPPOSED TO GIVE US AN ADVANTAGE OVER WAR TANK AND IT DOESN'T EXIST AT ALL RIGHT NOW!
Actually cover would be amazing for fights like the ant princess. Cover a blm or whm, and we can use it every minute. That'll be amazing for AoE pulls too.

I do agree they need to fix blocking and defense, but these changes are definitely pretty huge.

I was hoping they would increase the range on the AoE regen on divine veil but oh well.