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  1. #311
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    And now you have more opportunities to use War Drum and Spirits.
    (1)

  2. #312
    Player
    datboycuong's Avatar
    Join Date
    Mar 2012
    Posts
    36
    Character
    Dark Chibii
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Peptaru View Post
    33% block rate offers some of the mitigation i was hoping for when pld was first announced and it gives merit to the pld > gld which i hope more players than just I will pick up on. Pld was promised dmg mitigation, now we can have some! This is good news guys! The increased enmity might be helpful on single target, boss-type mobs too, allowing people to go a bit more "all-out", even though i hate that phrase, with their DD.

    I don't see Pld outshining warrior for piles of mobs still, but if Pld can function well against the big stuff I'm totally calling this a win.
    Stop your crying
    (0)

  3. #313
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Not to mention, cover and divine veil are on the same cool down. If the paladin is not tank, throw cover on tank with divine veil. Tank takes no damage, all attacks are blocked, you can spirits within, and one cure gives everyone a regen. Sounds awesome to me.
    (2)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  4. #314
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by TirionCrey View Post
    I just don't get it...Cover...fuck that anyway...if you're tanking you're never supposed to use it anyway, cause if you have to, you suck...

    Divine Veil...so do I get that right...for the duration of the 20sec the skill is active you automatically block all physical attacks from the front? That's prolly the best change, but still...why the hell is blocking in general not "fixed", instead of giving us an ability that just "ignores" the lvl difference formulas...

    Spirits Within...cooldown set to 60 seconds. Thank you SE, so we get one Enmity Combo extra with a CD of 60 seconds, given we BLOCKED beforehand! And we all know how well blocking works in the game...

    One more thing...why the hell is our Spririts Within CD set to 60 seconds, when Steel Cyclone is at 30 PLUS it heals a shitton of HP if your crit...

    So we basically get an Enmity Combo that can only be used every 60 seconds, which is double the time of WARs enmity combo only given specific circumstances(blocking), which happens so often on high lvl mobs...AND all it does deal dmg based on your current HP(100%HP=max dmg), while WAR deals the same, if not more DMG and heals himself on crits.

    Good job on fixing PLD!

    SE is just not able to see the basic problem here, do they?

    FIX BLOCKING AND DMG MITIGATION ON PLD!!!!!! CAUSE THAT'S THE ONLY THING THAT IS SUPPOSED TO GIVE US AN ADVANTAGE OVER WAR TANK AND IT DOESN'T EXIST AT ALL RIGHT NOW!
    Actually cover would be amazing for fights like the ant princess. Cover a blm or whm, and we can use it every minute. That'll be amazing for AoE pulls too.

    I do agree they need to fix blocking and defense, but these changes are definitely pretty huge.

    I was hoping they would increase the range on the AoE regen on divine veil but oh well.
    (1)

  5. #315
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Klive View Post
    Well, we wanted higher block rate... paladins now have a 100% block rate 33% of the time. Not count aegis boon and outmaneuver.
    Outmaneuver alone is worthless, never block with it on and now you have to chain both abilites to make use of the mp regen from it. Why did they simply not combine both abilities into one instead of making you press two buttons for more animation lock?
    (4)

  6. #316
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    true, they didn't address the MP management issue.
    (1)

  7. #317
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by datboycuong View Post
    Stop your crying
    I didn't cry at all, I'm happy with the changes, now be a good boy and go back under your bridge.
    (2)

  8. #318
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Andrien View Post
    true, they didn't address the MP management issue.
    They did kind of... outmaneuver + divine veil. You'll block every time getting some mana back. With the hight block rate comes less damage, so you will have to spam less heals. You are not going to get the returns from sanguine rite, but still better than nothing.
    (1)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  9. #319
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Klive View Post
    Not to mention, cover and divine veil are on the same cool down. If the paladin is not tank, throw cover on tank with divine veil. Tank takes no damage, all attacks are blocked, you can spirits within, and one cure gives everyone a regen. Sounds awesome to me.

    2nd QUOTE:

    Actually cover would be amazing for fights like the ant princess. Cover a blm or whm, and we can use it every minute. That'll be amazing for AoE pulls too.
    I hope both of you are able to see the one and only flaw in your examples...




    PS: Little hint...if PLD is not the main tank in the fight, there is no reason he should be there.

    PPS: In order for the AoE Regen of Divine Veil to be useful, it should be granted on the person casting the Cure on him and the people surrounding THAT person, cause if you're close enough to the PLD to get hit by it, you're doing something wrong...

    It's so simple to fix the shit, but Se is just not able to see it...I just don't get why...

    PPPS: Forgot to mention...who the fuck wants a Cover on BLM before he AoEs, when WAR can just Collusion, which will actually take the BLMs hate of his AoE to you, instead of just taking hits for him until Cover is down and the BLM gets hit after...
    (4)
    Last edited by TirionCrey; 03-27-2012 at 06:54 AM.

  10. #320
    Player
    FraenirVolsung's Avatar
    Join Date
    Mar 2011
    Posts
    46
    Character
    Sigmund Volsung
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I look at that list of changes and the first thing that comes to mind is SE saying, "what are the simplest adjustments we can make that require the least amount of testing and we can realistically implement in a week." I have to believe that SE will be making further adjustments in 1.22 because these changes look more like trying to reattach a severed limb with a band aid than they do an actual fix. I like the lower cooldown on Spirits Within and the changes to Divine Veil, but this is hardly a fix. Still can't understand why Steel Cyclone gets a 30 Sec cooldown while Spirits Within is still stuck at a minute.
    (3)

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