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  1. #11
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    Join Date
    Feb 2012
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    Limsa Lominsa
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    Quote Originally Posted by elreed View Post
    They need to check enmity skills for paladin mostly, right now warrior is better tank than pld, for example the antagonize and vengeance actions are very helpful for hate build, AS I SAID BEFORE DONT NERF OTHER JOB/CLASSES TO MAKE OTHERS SHINE, well right now i dont see any skill for pld that builds enmity easier or AoE enmity as warrior have, maybe if they gave paladin an AoE DoT that has a lot of enmity, (i dont like bringing other games for this, but i have to this time) like in WoW paladin had a ground DoT with a good AoE and lot of enmity damage dealers could have more freedom, right now i feel like berserk and rampage are like stances, like berserk for damage dealing and rampage for tank, well in WoW you had something like that a tank bonus status, healer bonus status or damage dealer bonus status, much like having antagonize ON all the time if you turned on the tank bonus.

    It would help a lot having War Drum usable all the time without the block requirement, it should be able to block more or give back the guard stance, it was annoying back then when you had to click on every action in order to do damage (you had to do a lot of stuff back then, not anymore).

    For me a job must have a marked difference from a class, everyone already knows that a class is easier to solo stuff and job must help more in party fights, but right now as someone hast stated in other thread about black mage you cant see a big difference between them excepts for a few jobs, maybe if they add those stances add other skills as i mentiones and tweak the skills more we could have the marked difference of jobs and classes and a balanced system.
    This is definitively the problem. Paladin has no enmity advantages over GLA or WAR, yet also no defensive/stalling advantages. Plus with GLA and WAR having more hp, it's really quite useless right now. Even at that, WAR is just so much better (and easier). GLA even has to constantly spam abilities to get close the tankability WAR has (enmity and survivability), where WAR mostly just needs to do its primary combo. PLD doesn't even get the survivability GLA does.

    All-in-all though, I don't really have my hopes up for this update, as the PLD abilities are quite underwhelming.

    Also, if PLD is supposed to tank (which should mean it takes the least damage of all the jobs) - why does WAR AF only have 6 less defense than PLD AF? I know defense is relatively garbage, but you would think that PLD would have some inherent advantage in it's gear in terms of defense, considering that was a key component to what they were promising.

    Edit: Actually, I think I just came up with a possible solution.

    Change Mind from adding to PLD's attacks to adding to it's defense. Keep GLA the same, but use this as way GLA => PLD is "sacrificing attack for defense"

    so, GLA would be
    +STR = +damage
    +MND = +damage
    +VIT = +defense

    PLD would be
    +STR = +damage
    +MND = +defense
    +VIT = +defense
    (1)
    Last edited by Phobos; 03-23-2012 at 04:34 AM.

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