Quote Originally Posted by PiedPiper View Post
The problem with paladin, and gladiator to be honest, is that it artificially limits the entire party owing to its tiny threat generation capacity relative to warrior...

Paladin is supposed to be a tank and only a tank, its a job, it should do one thing and do it really really well.
Quote Originally Posted by Brannigan View Post
warrior dishes out equal enmity while doing quadruple gla's damage and having more HP.
Well said, Pied & Brannigan!

I really hope Yoshdia-san and Team take a really good look at Paladin in light of all our feedback here (and on the JP side). Paladin is so lacking right now, I really hope we get some fundamental changes besides "[Dev0000] Increased damage to Spirits Within." or something minimal like that.

The Paladin's Job *is* the Tank. And it should be desirable, useful, *enticing* and have its own standout advantages of being chosen when going through our Max Level Content (and in any situation).