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  1. #241
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Camate View Post
    To all the players who don the gear of the Gallant or just like to look at those who do, I have good news!

    In patch 1.21a we will be making adjustments to paladins, mainly focusing on their actions and we will continue to adjust paladin and other jobs moving forward.
    Adjust other jobs as in nerfing warrior? ;-;
    (0)

  2. #242
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Treach View Post
    Adjust other jobs as in nerfing warrior? ;-;
    Or means other way around so other jobs are as good as warrior
    (3)

  3. #243
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Well you didn't expect them to get everything precisely right on the first try did you? They'll prolly adjust the critical hit process on WAR, likely reduce the amount recovered by Rampage/Bloodbath, and greatly increase the recast or lower the crit. rate of Steel Cyclone. Tbh it would probably fit better combo'd off of Whirlwind in terms of balance, but that's just personal opinion.
    (0)
    Last edited by SwordCoheir; 03-22-2012 at 05:25 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #244
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Am I the only one that wants to farm Camate for Camate Tufts? I wanna make com.rep gear +1!!!
    (4)

  5. #245
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Please dont change the warrior, dont nerf jobs, make them better...you should already know that we dont like being nerf.
    (2)

  6. #246
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Besides the problem of paladin abilities being trash for the most part, there's the glaring issue of there actually having content needing one. None of these fights require any sort of heavy tanking, so regardless of paladins being buffed, people will still take warriors because of the way dungeons are designed. With a 1 hour time limit and the current belief that you can only acquire body pieces via a 5 chest speed run, people are still going to take the faster group setup.
    (2)
    Last edited by Madruk; 03-22-2012 at 03:57 AM.

  7. #247
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Reinheart View Post
    Or means other way around so other jobs are as good as warrior
    I hope so.

    Camate didn't really say anything about defense or mitigation for PLD, is there anything on the JP forums about it? Maybe all ability changes are aimed at this?
    (0)

  8. #248
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Treach View Post
    I hope so.

    Camate didn't really say anything about defense or mitigation for PLD, is there anything on the JP forums about it? Maybe all ability changes are aimed at this?
    Nope JP side is basically same thing as Camate said, nothing about HP increase or Def increase, only thing it says is adjustment to Paladin's actions, guessing 1.21a isn't too far out so we should see it soon I think.

    One thing I don't understand is the Q/A team used these new jobs for testing and went through new raid dungeons... so why couldn't they figure this out when they tried out PLD. Like JP side said and what I posted on my thread... it's fine the devs are making adjustments but what were their original plan behind how it was released? There must of been a reason why the jobs released this way after testing process Q/A team went through so instead of just listening to players feedbacks right away and saying we'll fix it! we kind of want to know, why it was released like this in the first place??
    (5)
    Last edited by Reinheart; 03-22-2012 at 04:12 AM.

  9. #249
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Nice to see we're getting some adjustments.

    Just to comment about the whole enhancing outmaneuver would help GLA as well - I see what you mean, but I guess the problem is that PLD would tend to rely on it more as we lose featherfoot and other abilities to both recover MP and mitigate damage. This loss of abilities just makes outmaneuver's uselessness even more apparent than it was on GLA.

    While I'm sure ability changes will do a great deal to help, I can almost guarantee WAR will remain to be the best tank until we get some VIT, Defense, and Blocking changes. Even then, the first two would help WAR as well, so in reality the biggest change that needs to happen to make PLD even moderately useful, is a change in blocking calculations for higher level mobs (the only things where it actually matters).
    (4)

  10. #250
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    Be nice if they gave us guard back but slightly different.

    Guard: hide behind your shield but lose the ability to attack or perform actions. % blocked varies with STR. Effect fades upon reuse. Recast :00.

    This could be usefull for tanking multiple enemies or for enemies that hit extremely hard. You wouldn't use it in a general situation but it would make PLD feel more specialized in the art of the shield. Make us feel like we have more control over the damage we take. You can gain some emnity then hide behind your shield then when you feel emnity may shift you can drop shield and gain more emnity.

    Better shield proc rate would be great as another option too.
    (8)

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