Quote Originally Posted by SwordCoheir View Post
@: Op

Adjusting abilities would probably be the best method of action, but they would need to happen to PLD specific abilities to make a distinct difference between PLD and GLA.

Here are some thoughts or ideas.
Spirits Within- Add a Enmity spike bonus when comboing.
Holy Succor- Adding a major but short lived defense or stoneskin effect on target.
Divine Veil- Slowly Gain Enmity when Regen is cast on you or gain Enmity equal to the amount Cured when it's effect is proced.
Cover- Procure Enmity gained by the target players actions while in effect, or greatly increase defense while covering an ally.
Hollowed Ground- Instead of just an Enmity boost as someone suggested, all active targets become instantly enraged and focused on the player.

If I did take someone else's suggestion I do apologize, I didn't feel like reading 24 pages. XD
I just wanted to share my thoughs on these ones :

Spirits Within : Enmity Spike ? Nah. Just shorten the recast time in half. It already does good damage for a Sword WS, and the increased damage from a shorter recast will do just fine. You already have a enmity spike in WS : Fast Blade + Flat Blade. Better yet, its recast is a mere 10 seconds... although you rarely have 1000 TP every 10 seconds, but's that a problem that's not unique to PLD, GLA shares it.

Holy Succor : You already get half of the amount cured by it on another target, and has a shorter casting time than Cura, for about the same MP cost and a slightly better effect (even better with AF). Like I said, at best shorten the recast, but I stand by the statement that it's probably fine as it is.

Cover : Enhanced defense ? You already more or less get that with the AF enhancement. Increased enmity ? Like I said, Cover is meant for emergencies, not as a means to compensate for your lack of capacity to keep hate. I still think increasing range is a better idea.

Divine Veil : I don't necessarily hate the idea, but in its current form, it implies you build enmity as a result of someone else's action since it procs only if someone else cures you. Somehow, I doubt SE will consider that.

Hallowed Ground : We more or less have the same idea, however... when will you actually have to use Hallowed Ground on a group of mobs ? So far, I've used it only on bosses and instances such as final AF quests. Therefore, there usually is only a single target when I use it, and I'm pretty sure this is most people's case.

While I don't really share the same ideas with you, we agree on the most important thing : It is the PLD's abilities that need to be revised. People that suggest modifications to GLA's abilities and traits such as adjusting outmanoeuver will not solve the argument that "PLD has nothing GLA doesn't have". Oh, of course, it would help, but what we are discussing is the Paladin job, not the Gladiator class.