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  1. #221
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Estellios View Post
    ^^^
    Mega-ethers recover 20% of your MP (Max of 600), Hi-ethers recover 30% with a max of 300, not sure how much MP PLD has so Hi might be better than Mega if their MP is lower than 900ish. Mega restricts medicines for 5 minutes, Hi-ethers for 4:30. Not bad in a pinch, especially if you can use Megas.

    If you have alchemist or know someone that can make the ethers for you, the materials for Mega-ethers are relatively easy to get, the hardest ingredient being Black Truffles which are uncommon from Harvesting and rare from killing Boars.
    Yes, this is another topic that has been discussed in this thread as well. I have an issue with this, too.

    Medicines and such shouldn't be required for the job to do it's job. They should be handy to have and great in an emergency, but not something that you simply cannot do without in order to function. They should make a task easier, rather than making it possible.
    (3)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  2. #222
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    I held back on that thread because I gave my opinion earlier on the french forums, and it's been announced for quite awhile by reps that there will be adjustments to the Paladin jobs. Therefore, any discussion and opinion given by us for adjustments are nothing more than conjecture, but since we do not when and how the adjustments are going to be made, there certainly is no harm in speculating.

    In short, my opinion about Paladin is that, for all intents and purposes, it can do the job it's been designed for efficiently enough. Hell, it can even solo to a fair degree. All of that, however, is sorely dependant on the player's skills and an adaptation in playstyle. I can easily solo a level 54-55 mob with PLD without problems, and I rarely have hate issues when tanking. People have been complaining about the MP issue, but I don't because I don't NEED to spam Holy Succor to keep hate, since pretty much any decent party has 2 WHMs and more often than not a BRD, too. Good WHMs will see to it that you do NOT need to use Holy Succor enough to run out of MP. If you do, you suck at PLD. Same goes for Cover, really. It's meant to be an emergency button, not a counter-measure for your inability to keep hate on yourself. As for soloing, you have access to Aegis Boon, Bloodbath and Stoneskin to last you for quite awhile, at least more than enough to be reasonably sturdy when soloing. Whatever your job is, you are NOT supposed to be soloing anything that's 6 levels or higher than you. Since I can solo a 54-55 mob on my PLD, I can say that on its own accord, it's not broken.

    That being said, the actual problem with Paladin is not that the job can't work, it's that there is another job that can do its role even better (WAR). Paladin is supposed to be the better tank because that's all it is good at, since both its healing and damage dealing abilities are below average. That's where it hurts : WAR tanks just as well AND it also does good damage. That's why it can't compare. Like others have said, though, I do not want SE to nerf Warrior (altough honestly, I wouldn't be surprised if they ever do something to Steel Cyclone, it's so powerful right now). I believe making adjustments to Paladin in order to make it a better tank than anything else is enough to warrant its usability. Warrior will still be useful as it is.

    In my opinion, adjustments need to be made to both the AF armor and abilities of the Paladin. I do not consider each and every of these adjustments to be major, however the sum of these changes will make a major impact.

    AF Armor :

    1- Give HP bonuses to all the pieces, stacking it up to about 250 HP bonus total. This would bring the Paladin, in a full party, at a level of about 3500 HP without buffs, which is reasonable. Putting its HP total above the Warrior is not a solution I want to apply, nor do I believe negating the 120 HP to 120 MP penalty from GLA would work. Adjustments are about balancing, not overpowering. There has to still be a few disadvantages to jobs, as it is the intent behind the system.

    2- Change the current Cover enhancement on the Gallant Surcoat. The current effect reduces damage taken when covering someone. Change that to converting some of the damage taken into MP. It's an idea that worked well, if only situational, on the Valor Surcoat in FFXI, and if well used, will allow the PLD some MP regeneration. There is another adjustment to Cover that needs to be done in order for that to work. More on that later.

    These two minor adjustments alone will make it so the AF will be more desirable without making it overpowered. Therefore, using full AF will be perfectly understandable considering the other enhancements (MP +, enmity, other abilities enhancements).


    Paladin abilities :

    1- Cover : The recast time is fine, the duration can be slightly increased. Make it 30 seconds instead of 20. Also, increase the range to make it equal to the WHM's casting range (I believe it is slightly shorter). Paladins and White Mages need to work in symbiose, and so this adjustment would make it so. Do not increase it further to even protect Black Mages that are even farther, if they die because they spam too much ancient magic, it is NOT the Paladin's fault.

    2- Divine Veil : Both the duration and recast time are fine, since the effect can be for about 25% of time you're tanking. However, make it so that you can activate it youself by casting Cure on yourself. Also, make it so it works on yourself as well as stack with the White Mage's regen ( I was under the impression this already is the case, but I'm not sure. ). If you feel that these adjustments make it overpowered, it's because, in my opinion, that Divine Veil is currently the least useful ability for a Paladin. At worst, you can also reduce the regen effect to balance the other adjustments.

    3- Holy Succor : It is generally fine as it is, if only that you could shorten the recast time from 10 seconds to 5. It doesn't need to work with Sacred Prism, because it has the potency of Cura, with more or less the same MP cost, however it also heals yourself for half the amount you heal your companion. That alone balances why it shouldn't work with Sacred Prism. However, you could leave it as it is and I'd still think it's a good ability.

    4- Spirits Within : At first, considering its power for a tank (it does great damage for a sword WS), I was fine with the recast time... Until I unlocked Warrior and saw that Steel Cyclone, for all its awesoness, was ONLY on a 30 second recast. Therefore, please cut the recast time in half. Then I'm happy with it, as it could always be used with Bloodbath to replenish whatever HP you don't currently have. Indeed, you could use Aegis Boon + Phalanx + Bloodbath + Spirits Within every minute and do not feel this would make Paladin overpowered, while giving it some nice survivability and some DPS to maintain hate.

    5- Hallowed Ground : Possibly one of the best 15 minute ability as it currently stands. I'd simply give it an enmity boost comparable to Taunt (temporary focus of the target on the Paladin), because let's face it, what's the point in being impervious to physical damage in you're not the one being hit ? This would simply ensure that the ability is not wasted. While it would negate the idea of using it with Cover, I'd dare say that Cover should be used for something else.

    So yeah, these are my suggestions. Feel free to discuss them.
    (1)
    Last edited by Evaddaragon; 03-21-2012 at 07:57 AM. Reason: syntax

  3. #223
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Treach View Post
    http://forum.square-enix.com/ffxiv/t...764#post449764

    Something I just read, so maybe start saving up HP gear now just incase, even if you don't prefer it.
    http://forum.square-enix.com/ffxiv/t...l=1#post510665 Posted 01-08-2012 03:20 AM.

    Same thread has people telling me meva, vit and defense matters. I get an "I told you so." right?

    Don't understand SE's logic of reducing what is supposed to be a main tanks HP pool and giving a hybrid dps/tank with a larger HP pool an even larger HP pool. I also doubt they are going to change any damage/shield block formulas before 2.0 and the only real fix they can do is give PLD more HP, replace CNJ traits with PGL traits so at least they are closer to WAR in terms of mitigation (can't parry while wearing a shield...wtf) and adding a reduced CD on sentinel on the trait from GLD.

    Pressing featherfoot and foresight (I think it's called that) twice each or maybe even just once in a boss fight is so much more mitigation than defense melded into shield + body and 10 VIT. WAR wins hands down with two free no damage abilities, a WS that hits for 400+ damage on a 20s CD that you can bloodbath AND stuns, huge HP pool for breathing room on healers and vengeance seems to reduce damage taken while active also on physical hits (testing that later today).

    Anyway IDGAF if they buff PLD or not, WAR works fine. It's not like they haven't made classes obsolete before.
    (3)

  4. #224
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    You still can't say that defense/vit/meva is useless, but you only ever talk about tanking big things. if you need 1200 defense and 500 vitality against those mobs, or 750 meva to reach damage mitigation caps then yeah they don't serve a purpose due to the progression of mitigation as your numbers get closer to cap, but there is a lot of stuff that does NOT have numbers that high, wherein 750 defense with like 250 VIT will reach the mitigation cap. For situations like that, warrior is still better as it is now, but giving pld enough def/vit/meva to actually make a difference in fights would work just as well and give the job back its meaning, i'll take 3200 HP pool and getting hit for 1500 over 4200 HP and getting hit for 2500. As it stands, on the only stuff you talk about, those stats are meaningless for now, but srsly.... there is more content than you ever acknowledge lol.

    Edit: For now warrior is definitely going to be the way better tank, but i do hope that gets fixed.
    (0)
    Last edited by Peptaru; 03-21-2012 at 03:27 AM.

  5. #225
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Yes, I can say it is useless. It is extremely useless right now and if they ever fix it to where it works then guess what, I'll be using it. It seems like 90% of this forum is allergic to min-maxing for the current state of the game, if something is better why not use it? "NO WE WILL WEAR OUR VIT BODIES AND DEFENSE SHIELDS WITH HONOR THAT YOU DON'T HAVE YOU DIRTY FOUL EVIL HORRIBLE OBSCENE HP STACKER" is all I read. Why the are you even saying that you'd choose taking 1500 damage over 2500 damage regardless of HP pool difference (pro tip, only chest and shield can have defense materia and head can't have HP so the HP difference won't be 1000), any moron would do that.

    Gold coffers and the roaming nms that no one ever does? Yeah buddy, you got me there.

    tl;dr
    HP is best for now and probably along time after
    WAR > PLD
    actual useful endgame content: two primals and two dungeons
    world nms are for frolicking around and enjoying the sights of a digital world.
    (3)

  6. #226
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    You live in your four little events then, but quit saying stuff doesn't serve a purpose just cuz it is useless to you and your super-coolness. I'm not allergic to min-maxing, i'm allergic to the bullcrap that there are only four things worth doing in the game. Sorry you're bored with stuff, but that also doesn't make stats useless. You wanna say that they're useless for the four things listed here: A B C D, but effective for: E F G H I etc, then you won't have so many people disagreein with you.
    (1)

  7. #227
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    How is that even a comeback?

    Can you even give me one valid example of the points you are arguing? Not a single person arguing defense and meva has given me one.
    (1)

  8. #228
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Go look up the tests on all these stats that have been referenced in other posts (edit for spelling), or google with search terms simple enough for a child to use and you'll find a plethora of testing on stats against varying mob levels, even broken down into simple charts and graphs if you don't feel up to reading the actual testing methods. You always just HP HP HP HP as your answer and now seem you haven't even looked at both sides of this lol. Also "comebacks" are for when you're in a petty and childish arguement, is that what we're doin? I could do that if you wanted, but i'd rather not. I thought this was more of a point-counterpoint situation. I hope this was more to your liking if you're looking for a petty arguement instead of discussion.
    (0)

  9. #229
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    You avoided the question...all the charts prove the stats are broken. You didn't even read the part where I said if the stats worked I'd use them, but they don't so I use HP.

    I'm not even sure if you are serious or just trolling.

    http://kanican.livejournal.com/
    Here is proof mEVA, VIT, and defense are not effective against mobs that are actually tough. If you need these stats to stop a drubber or a moogle NM from killing you then something else is wrong. You just refuse to accept HP is the best stat for now and won't see that I'd be more then happy to have those other stats work and be better. L2Read please.
    (2)

  10. #230
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Again you go to a primal fight like its the only content, and some of those things like stats against 52 or even 54 mobs are acheivable and useful........ yet again, since you didn't L2R yourself, there is more to the game than the four things you enjoy. stats aren't broken they just ramp-up toward caps along stupid equations, but alot of the caps are attainable almost to the point of easily attainable. i'm done.
    (0)

  11. 03-21-2012 05:40 AM
    Reason
    was mean.

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