Hi Phobos, Teknoman and Stu,

Definitely agree.

I was thinking about this a bit more: So far every Job (in 1.21) has some standout characteristic - the Black Mage drops some impressive and gigantic Ancient Magic (BOOM!) , the Dragoon has Jump and Elusive Jump and stylish Polearm-based Attacks, the White Mage is a paragon of Healing / Curing, etc. (and you see them casting Cures and Regen and restoring, etc.) - but the Paladin?

The Paladin is supposed to be "the Tank," the one that can stand in the face of devastating attacks, and just Defend / Block and withstand all the onslaught thrown at them, and stand up to it (and look stylish doing it).

But currently, the Paladin doesn't fit that image very well at all (and you see them taking heavy damage from various Bosses), and as Stu said, the Paladin AF Armor is pretty weak in some pieces. Seeing them get hit and take nearly as much damage as a Warrior, and get dropped in some battles pretty easily, but without the ability to drop massive Weaponskill Combos like a Warrior (nor Parry or Featherfoot, etc.)., just really stood out in my mind as clear picture of what's wrong with Paladin.

I really hope we get some fixes soon.