Quote Originally Posted by Kiara View Post
Hi Phobos and All,

Great thread with many great ideas. I definitely agree with most of the ideas here.

While I was really looking forward to Paladin, compared to Warrior and what you lose from switching from Gladiator (Class) to --> Paladin (Job), there needs to be some key adjustments.

(These were all mentioned in some form on this thread, but I wanted to show my support and let the Development Team know that we have another "vote" to fix Paladin)...
All of these are great ideas. As you mentioned, some were touched on in this thread but I think your post fleshes out what a lot of us are trying to get at here, and offers some distinct improvements that should be made. I feel like a combination of at least 2-3 of these concepts would be a great start, so that there is not too much of a change at once (we don't want to go to the other end of the spectrum, where PLD is very overpowered and nothing can stop a party with one). I think even some of these could apply to GLA as well, but with PLD doing them better (block rate and an AoE Weaponskill)