Accuracy is down a lot in general, what weapon were you using? Not sure if mog blade alone is enough to get back to ~99% accuracy.
Accuracy is down a lot in general, what weapon were you using? Not sure if mog blade alone is enough to get back to ~99% accuracy.
Very interesting topic to the OP BTW.
What I am curious about is that since the jobs were meant to define a certain role in a PARTY
if Paladin is not "Working as intended"
I would assume since Gladiator is designed around solo play, that it would work well at all the points you listed
(MP Recovery, Second Wind, Feather Foot etc)
Since Paladin is meant for Party play, it will only be optimal in a party setting. As well, I'm not sure that
Paladin was actually listed as an UBER TANK that some think it should be.
1. Cover (Protect Ally)
2. Skill where if the PLD is healed, others around it are healed (Protect Ally)
3. Healing an Ally heals the PLD
While it can't take a beating that the WAR can take, what it can do is protect other party members.
Even the Glad can't protect allies as well PLD, but it is a slightly better Tank.
MP issues - since it should be in a party with BRD anyways, "Working as intended?"
Let's hear some more posts on how you feel on this topic
Just for more clarification on how I view this:
Warrior ='s Uber Main Tank
Paladin ='s Secondary Support Tank, or Close quarters fighting where allies are taking a lot of Damage despite the main boss being tanked by Warrior
Last edited by Judge_Xero; 03-14-2012 at 10:56 PM.
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As I have stated before, I only really use my cures when my WHM has informed me they won't be curing me for whatever reason. The "MP issue" i'm stating is merely in comparison to GLA - all of PLD's self-sustainability moves (aside from Aegis Boon, which both GLA and PLD get) require MP. GLA on the other hand has plenty of different moves that don't require MP, and can also recover it itself. I did mention the uselessness of PLD having cures (in the current state they are in) in my 3rd point.
As Riaayo mentions (and I mentioned in point 3), PLD curing itself now suffers from good WHMs. Due to it's low HP and lack of damage reduction, PLD essentially needs to be topped off frequently. This is the primary role of the healer, so it's no surprise when you go to cast Holy Succor (especially noticeable with it's longer casting time) on yourself and cure for 0. I like some of Riaayo's suggestions, and thought that addition to FFXI was fairly solid.
My point here is that all this adds up to switching from GLA to PLD loses some key utility moves (free heal, force evade, etc) and gains healing magic which is rendered nearly useless under normal circumstances. Sure, succor is meant for others, but for me at least, the WHM typically just cures others before I can as well (and everyone has a way of curing themselves at this point).
You mention Cover and Divine Veil. Personally, the use of cover is very limited as I've haven't had many issues with hate that a Provoke/Flash couldn't fix (aside from having a WAR in the party). It has been mentioned by other posters as well that cover is essentially useless right now (someone mentioned they used it on great buffalo, someone responded saying provoke just got hate back fine). Divine Veil is utter garbage. WHM already gets regen, and while this stacks with it, it relies on a somewhat clunky predictive system where you need to be guessing that the WHM will cure you soon, and that you'll be taking damage after that (I tried it in Ifrit - after having the WHM trigger it, Ifrit starts running around). The suggestion that it hits others around the PLD often in regular end-game party play actually means it only hits the PLD (it's quite rare for others to be near them - look at the distance difference from just the front of Ifrit to the back of Ifrit, for example).
I would argue GLA can protect others just as well as PLD, if not better. GLA can protect itself, and can use cure more often than a PLD can due to MP recovery. Even if the GLA is just healing itself, the enmity over time and freedom that gives to a WHM contributes to overall party security. PLD get's nothing in terms of enmity generation over GLA, which I would have actually understood (sacrificing survivability for being able to hold hate that much better to make up for WAR's epicness).
You mention BRD - as I keep addressing (and did in my OP) GLA can have a BRD in it's pt as well. This GLA is less reliant on one song (ballad) and could perhaps request a different one (DD power for more enmity, regen to make things easier) if they can't find a use for the extra MP. I would say reliance on a specific job should not be "working as intended". As I've said before, parties already rely on having to find a WHM and a tank (I really hope WAR tanking doesn't get nerfed, but PLD tanking gets buffed) - I personally don't want to also HAVE to find a BRD for everything I do.
In my opinion, for things short of the equivalent of HNM and longer "farming" type events (as in things like Dynamis in FFXI) I don't think BRD should be required. BRD in most cases should be a boost that speeds things up and makes everything go smoother. Since GLA and PLD can do almost the same thing (personally I feel as though the abilities PLD loses are better than the ones it gains for tanking anyway), and PLD needs a BRD where GLA would benefit from but not rely on a BRD.
Last edited by Phobos; 03-14-2012 at 10:53 PM.
Great post. The idea with the shield on overheals is a great idea especially since paladins get an HP nerf. It would nicely cover this weakness.
I do agree that paladin AoE hate is weak. I think they should lower the cooldown and effectiveness of wardrum. Something like a ten second cooldown and half the hate it builds now would make it really nice.
So I highlighted all the nice points you listed that further show that PLD is only a support tank and not a main tank.
You can pretty much forget any issues with MP on PLD. Playing as a support Tank, they most likely wouldn't run into MP issues as they are not constantly trying to hold hate and heal themselves.
SE - We will create a job system to give players a definate role during party battles
Players - Oh great
PLD ='s Support Tank
WAR ='s Main Tank
BRD ='s Party Support and buffs (DD)
ETC.
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Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
As an Alchemist I would love to see people buying up Ethers for their MP Woes. I mean it's 20% mp regen Max 600. and the cool down is 4 min.
SE put these items into the game for a reason. ^^
The problem is this is not how things were "meant to be" and as WAR is actually an incredible DD, it's being the best tank is rather ridiculous.
Quote from SE stating what they intended to happen with PLD (I quoted this earlier in the thread too)
The execution of the job does not match the concept.
You are correct in what the jobs roles have become I suppose, but those roles are not what was intended. WAR tanking actually sacrifices it's DD potential by not allowing them to use all of their abilities. The idea should be that a PLD is holding hate off of them so they can use all of their abilities, using cover as a supplement to when this fails.
While I agree that Ethers are quite nice, and will likely get some. I feel as this should not fall under the "need" category but more the "want/emergency" category. I would think that these are starting to work more as potions work in single player FF games, so perhaps these will be more useable as the price-point becomes more reasonable (seems odd spending ~10k per ether, which was the price last I checked).
I hear you, but I suppose I just feel like War Drum is also currently useful for enmity generation on bosses, so reducing the enmity given would be a detriment in those situations. AoE stronhold pulls I typically only tank until Steel Cyclone goes off anyway. After that there's usually some black magic going around that results in everything getting killed.
Last edited by Phobos; 03-14-2012 at 11:29 PM.
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