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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Phobos View Post
    You mention Cover and Divine Veil. Personally, the use of cover is very limited as I've haven't had many issues with hate that a Provoke/Flash couldn't fix (aside from having a WAR in the party).

    Divine Veil is utter garbage. WHM already gets regen, and while this stacks with it, it relies on a somewhat clunky predictive system where you need to be guessing that the WHM will cure you soon. The suggestion that it hits others around the PLD often in regular end-game party play actually means it only hits the PLD (it's quite rare for others to be near them - look at the distance difference from just the front of Ifrit to the back of Ifrit, for example).

    GLA can protect itself, and can use cure more often than a PLD can due to MP recovery. Even if the GLA is just healing itself, the enmity over time and freedom that gives to a WHM contributes to overall party security. PLD get's nothing in terms of enmity generation over GLA, which I would have actually understood (sacrificing survivability for being able to hold hate that much better to make up for WAR's epicness).

    BRD
    So I highlighted all the nice points you listed that further show that PLD is only a support tank and not a main tank.

    You can pretty much forget any issues with MP on PLD. Playing as a support Tank, they most likely wouldn't run into MP issues as they are not constantly trying to hold hate and heal themselves.

    SE - We will create a job system to give players a definate role during party battles

    Players - Oh great

    PLD ='s Support Tank
    WAR ='s Main Tank
    BRD ='s Party Support and buffs (DD)
    ETC.
    (0)
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  2. #2
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Judge_Xero View Post
    So I highlighted all the nice points you listed that further show that PLD is only a support tank and not a main tank.

    You can pretty much forget any issues with MP on PLD. Playing as a support Tank, they most likely wouldn't run into MP issues as they are not constantly trying to hold hate and heal themselves.

    SE - We will create a job system to give players a definate role during party battles

    Players - Oh great

    PLD ='s Support Tank
    WAR ='s Main Tank
    BRD ='s Party Support and buffs (DD)
    ETC.
    The problem is this is not how things were "meant to be" and as WAR is actually an incredible DD, it's being the best tank is rather ridiculous.

    Quote from SE stating what they intended to happen with PLD (I quoted this earlier in the thread too)

    Quote Originally Posted by Gildrein View Post
    A master of sword and shield, the gladiator is a melee specialist who excels in defense. Though his individual blows do not deal great damage, he is able to deliver them in quick succession, a quality that has earned him a reputation for dependability. The paladin job sacrifices maximum HP, but this is compensated by way of greatly enhanced defense as well as the ability to cast healing magic. Valiant by nature, a paladin can shield his comrades from blows, making him the unyielding rock upon which a party’s defense is built.
    The execution of the job does not match the concept.

    You are correct in what the jobs roles have become I suppose, but those roles are not what was intended. WAR tanking actually sacrifices it's DD potential by not allowing them to use all of their abilities. The idea should be that a PLD is holding hate off of them so they can use all of their abilities, using cover as a supplement to when this fails.

    Quote Originally Posted by Headseed View Post
    As an Alchemist I would love to see people buying up Ethers for their MP Woes. I mean it's 20% mp regen Max 600. and the cool down is 4 min.

    SE put these items into the game for a reason. ^^
    While I agree that Ethers are quite nice, and will likely get some. I feel as this should not fall under the "need" category but more the "want/emergency" category. I would think that these are starting to work more as potions work in single player FF games, so perhaps these will be more useable as the price-point becomes more reasonable (seems odd spending ~10k per ether, which was the price last I checked).

    Quote Originally Posted by Shiggysonson View Post
    Actually, paladins block quite a bit on AoE pulls in stronghold. I was able to spam phalanx on each mob to try to hold hate on each, but yea the block rate on bosses is pretty low.
    I hear you, but I suppose I just feel like War Drum is also currently useful for enmity generation on bosses, so reducing the enmity given would be a detriment in those situations. AoE stronhold pulls I typically only tank until Steel Cyclone goes off anyway. After that there's usually some black magic going around that results in everything getting killed.
    (1)
    Last edited by Phobos; 03-14-2012 at 11:29 PM.

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