Quote Originally Posted by Riaayo View Post
I'll go ahead and throw out the problems I see with Paladin as of 1.21

Firstly, 1.21 "fixed" cures overhealing (healing a target for more hp than they were lacking). This effectively nerfed Paladin's ability to hold threat with cures because more often than not the Paladin's own heal won't hit themself until their healer has already topped them off. Since many boss mechanics can take half a tank's HP off, no healer is going to let a tank ride at 80% hp for the tank to top themselves off for more enmity.
Great post. The idea with the shield on overheals is a great idea especially since paladins get an HP nerf. It would nicely cover this weakness.

I do agree that paladin AoE hate is weak. I think they should lower the cooldown and effectiveness of wardrum. Something like a ten second cooldown and half the hate it builds now would make it really nice.