I think your on to something, essentially adding traits to the job that are visible. Perhaps these traits are something that can also be quested for as well, adding in more quests, story, and fun.Perhaps each of the job stones should give an effect that aids each of the jobs and helps to pigeon hole them even further.
Ex. Paladin: When equipped with the Paladin Job stone, Blocking an attack restores a small amount of MP.
Dragoon: When equipped with the Dragoon Job stone, missing an attack increases the critical chance of the next WS.
Monk: "" Monk "", evading an attack increases attack power for a limited time.
etc. Just something outside of skills and AF to make the jobs more appealing and helps to negate their short comings, making them a more viable option than their class counter parts.
Just a thought along with your idea.![]()
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Seeing as the Job quests are what took the longest in this update (from what I gathered from the information that was out there) I would think something like this would take a while. I do like the idea of the job stone showing what it will do to your traits (for PLD apparently it would say something like -10STR +10VIT as it currently stands). I think adding more quests to enhance the inherent boost for the job would likely take a while, but I really like the idea personally, as it expands on both the lore/questline and the specific role of said job (boosting it to -20STR +20VIT for instance). Something like this would be really cool.
Last edited by Phobos; 03-14-2012 at 06:17 AM.
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