Quote Originally Posted by Brannigan View Post
If they want to buff paladins or shields in general that's great too. I hope they change up the block formula so that dLVL has less of an effect on your chance to block and maybe give Flash a mind modifier like Flat Blade got. Perhaps they'll make Divine Veil also restore MP when outside cures are cast on you.
I think I get what you mean about expecting PLD to be worse, I just personally wasn't expecting it to be worse at tanking than GLA, which from my perspective seems to be the case. I hadn't really looked at warrior pre-update, so the sheer awesomeness that they are was sort of a shock to me. I still don't see enough benefit to PLD even to enmity through potential cures to warrant using it.

I was thinking more on this, and the MP restriction would be fine if it weren't for the lack of any extra damage mitigation. If the result was a tank that took less damage, had an extra combo for a little more enmity, and was meant to heal others when needed for a even more enmity - that would be fine. Unfortunately, since we don't take any less damage on PLD over GLA, GLA edges out ahead.

I like your idea on shield blocks - I was discussing this with a friend last night who suggested the same thing; that the dLVL for blocking has too much of an effect so it negates shield use. I was actually considering doing some moderate block testing tonight to see exactly how it's working for myself.