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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Yeah NA mods are usually pretty quick about getting responses to us considering they're not on the same continent as the dev team. I'm pretty sure we've gotten some responses before the Japan side (if only because we're the only ones asking) so that's a thing too.

    @Phobos I wasn't trying to imply that paladin could hold AOE hate off of a warrior who wants it since gla has never been able to do that to mrd. It's more about utility. The comparison to WAR for raw tanking is going to be rough since warriors basically hit the lottery when you look at subclasses and job abilities. I guess I just had different expectations - based on early info and the patch notes alone I expected paladin to be a lot worse than it is and for warriors to be walking gods. Instead, we got paladins who are pretty good and warriors who are probably walking gods. That said, I did write that post at 6am right before I went to sleep so maybe I said some things I didn't mean to.

    If they want to buff paladins or shields in general that's great too. I hope they change up the block formula so that dLVL has less of an effect on your chance to block and maybe give Flash a mind modifier like Flat Blade got. Perhaps they'll make Divine Veil also restore MP when outside cures are cast on you.
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  2. #2
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Brannigan View Post
    If they want to buff paladins or shields in general that's great too. I hope they change up the block formula so that dLVL has less of an effect on your chance to block and maybe give Flash a mind modifier like Flat Blade got. Perhaps they'll make Divine Veil also restore MP when outside cures are cast on you.
    I think I get what you mean about expecting PLD to be worse, I just personally wasn't expecting it to be worse at tanking than GLA, which from my perspective seems to be the case. I hadn't really looked at warrior pre-update, so the sheer awesomeness that they are was sort of a shock to me. I still don't see enough benefit to PLD even to enmity through potential cures to warrant using it.

    I was thinking more on this, and the MP restriction would be fine if it weren't for the lack of any extra damage mitigation. If the result was a tank that took less damage, had an extra combo for a little more enmity, and was meant to heal others when needed for a even more enmity - that would be fine. Unfortunately, since we don't take any less damage on PLD over GLA, GLA edges out ahead.

    I like your idea on shield blocks - I was discussing this with a friend last night who suggested the same thing; that the dLVL for blocking has too much of an effect so it negates shield use. I was actually considering doing some moderate block testing tonight to see exactly how it's working for myself.
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