Quote Originally Posted by Phobos View Post
I get what you're saying about other ways of getting MP back, but as another poster mentioned on the previous page, this can be difficult for certain fights as you're bringing yourself into harms way to put a buff on the PLD. Also, in the case of the BLM they need to be on THM to do this as you mentioned. I can understand maybe 1 out of a few BLM being on THM, but more to give the other BLM AoE Stoneskin, so it might be tough for them to support the PLD as well. I'm not sure about how close BRD needs to get, and if they'd be in danger giving PLD songs. Perhaps the AoE vs Single Target system should be re-introduced specifically for BRD songs, giving them a similar mechanic as was in FFXI (so the BRD does not have to risk death to buff the PLD).

Again though, even with the ability to give the PLD MP recovery buffs, I still feel as though GLA with those same buffs would surpass PLD as it stands now. If, as the intention was, PLD actually had greater defense than GLA, I could understand using PLD.
You are right about the risk of making a thm get close to the tank to put up sanguine rite, but disadvantages like this are what makes groups desire a certain job: getting the job done better than other possibilities. This is what the job system is all about in my opinion. In other words, having that job isn't required, but it would the group that much better.

I do hope they add some danger to the support role like having to be positioned close to the tank at times. Tactics and skill to do the job well is always fun. The reason I like support roles so much is because when you see someone do it really well, the group just goes so much better.

I said this in another post already, but I'll say it again. If paladins aren't doing better than gladiator even with a lot of MP, then the problem are the spells, not the limited MP. One change they can change that would be pretty cool is adding an MP cost to spirits within and a "heals the party for the damage done."