Quote Originally Posted by Phobos View Post
You suggest nerfing WAR a little bit, perhaps you are right and it is OP, I'm not sure. I'd rather they bring PLD up in effectiveness to at least match before they consider debuffing WAR much.
I just think a job/class that can do both DD and tank at the same time is very hard to balance unless they just increase damage mitigation of paladins significantly. This would lead to other problems though, like never having to heal paladins in exp parties due to their insane damage mitigation. The best solution imo is to make it so warriors can take more hits than other DDs, but make it so they aren't strong enough to tank end-game bosses. Just let them tank things like the adds in the ant fight.

I do agree that bards shouldn't be required for everything, but I don't think giving them the best mp recovery skill is making them required. There are other ways of getting MP back to the paladin without a bard like using one thm instead of a black mage or using ethers. If they do give paladins a way to manage their MP better, they may have to give bards a new song as well.