I don't know what you've been using it on, but so far I see very little gains for PLD over GLA, while GLA retains much greater survivability, which is a key aspect of a tank. I think you missed the part where PLD is supposed to have greatly enhanced defense compared to GLA. Instead we just have an HP penalty.
It's like if in FFXI SE made a change where PLD could not sub NIN and had an HP penalty, but don't worry we gave you 10 extra defense to make up for it.
The fact also remains, that even the GLA/PLD comparison aside, WAR beats both by miles in terms of tanking and damage dealing. Again, while I support WAR's ability to tank (we shouldnt have just one class/job that can tank, makes leveling and other general party play more difficult to approach as you rely on having to find a PLD, rather than having to find a PLD or a WAR), WAR should not be the best tank - seeing as PLD is supposed to be a tank.
EDIT: Also, the ability to tank on PLD does not make it a good tank. If we sacrificed self-sustaining abilities for enmity abilities I could understand.
Last edited by Phobos; 03-13-2012 at 11:55 PM.
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