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  1. #1
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Phobos View Post
    Nope. This is the light I'm trying to look at PLD in, yet it fails to hold up to what it seems their intention was.
    I still don't see how PLD fails as a tank. I've been testing it for awhile now and no issues at all so far.
    (0)

  2. #2
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by AreeyaJaidee View Post
    I still don't see how PLD fails as a tank. I've been testing it for awhile now and no issues at all so far.
    I don't know what you've been using it on, but so far I see very little gains for PLD over GLA, while GLA retains much greater survivability, which is a key aspect of a tank. I think you missed the part where PLD is supposed to have greatly enhanced defense compared to GLA. Instead we just have an HP penalty.

    It's like if in FFXI SE made a change where PLD could not sub NIN and had an HP penalty, but don't worry we gave you 10 extra defense to make up for it.

    The fact also remains, that even the GLA/PLD comparison aside, WAR beats both by miles in terms of tanking and damage dealing. Again, while I support WAR's ability to tank (we shouldnt have just one class/job that can tank, makes leveling and other general party play more difficult to approach as you rely on having to find a PLD, rather than having to find a PLD or a WAR), WAR should not be the best tank - seeing as PLD is supposed to be a tank.

    EDIT: Also, the ability to tank on PLD does not make it a good tank. If we sacrificed self-sustaining abilities for enmity abilities I could understand.
    (3)
    Last edited by Phobos; 03-13-2012 at 11:55 PM.

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