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  1. #1
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Phobos View Post
    Simply examining the abilities you get on PLD show that it doesn't gain anything in terms of enmity generation or survivability over GLA. The reliance on MP and lack of an ability to recover it is just one reason. Even using a BRD, you could have a different song on with GLA, or be recovering more MP to use it more. This isn't simply bashing the new system - PLD is supposed to be a GLA more specialized in tanking, yet it fails to be.

    In terms of a keeping hate from a WAR, this is not doable on either PLD or GLA. PLD gets cover but that only lasts a short while, after which the WAR just gets hate back and keeps it. And yes, this is different from MRD vs GLA, as WAR has a far better AOE (also, they can still use the old one last I checked too). I like that MRD/WAR can tank, and think they should continue to be able to do so. It strikes me as odd, though, that GLA/PLD are not even close to as good, and PLD is even worse.
    Is it possible the point of PLD is increased dmg output balanced by an above average tanking and survivabilty all wrapped in one package?

    Maybe we're looking at this in the wrong light.
    (0)

  2. #2
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by AreeyaJaidee View Post
    Is it possible the point of PLD is increased dmg output balanced by an above average tanking and survivabilty all wrapped in one package?

    Maybe we're looking at this in the wrong light.
    Quote Originally Posted by Gildrein View Post
    A master of sword and shield, the gladiator is a melee specialist who excels in defense. Though his individual blows do not deal great damage, he is able to deliver them in quick succession, a quality that has earned him a reputation for dependability. The paladin job sacrifices maximum HP, but this is compensated by way of greatly enhanced defense as well as the ability to cast healing magic. Valiant by nature, a paladin can shield his comrades from blows, making him the unyielding rock upon which a party’s defense is built.
    Nope. This is the light I'm trying to look at PLD in, yet it fails to hold up to what it seems their intention was.

    Quote Originally Posted by ThugHunter View Post
    Has anyone looked at the Darklight Heavy Stuff?

    Darklight Heavy Armor (Body - Cannot equip head)
    Defense: 308
    HP: +160
    Enmity: +45
    Vitality: +20
    Evasion: -20
    Ma Evasion: +10
    Regen: +5

    Darklight Heavy Flanchard (Legs - Cannot Equip Feet)
    Defense: 218
    HP +140
    Enmity: +25
    Vitality: +12
    Dexterity: +12
    Evasion: -20
    Ma Evasion: +10

    Darklight Heavy Gaunlets (Hands)
    Defense: 85
    HP: +80
    Enmity: +45
    Vitality: +12
    Mind: +12
    Evasion: -20
    Ma Evasion: +5

    Now i realise this is a rare drop from the dungeons, but come on, i jizzed in my pants when i saw this, so hope to get it all one day.
    While the new gear is very nice, and I agree with you I needed a thorough pants-cleaning after looking at them, I feel as though these are going to be very difficult to get based on their stats, and I don't feel as though the gear PLD can wear (which, btw WAR can as well) should be reason to use the job over the class.

    Ultimately, my problem is not necessarily that GLA is better than PLD (which I beleive it is), but that PLD should outclass GLA and WAR in terms of tanking (both in regards to enmity generation and survivability), but suffer in terms of DD. Currently, this is not the case.
    (2)
    Last edited by Phobos; 03-13-2012 at 11:42 PM.

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