I may be a tad off-topic here, but just to comment on this part - I think you're right here to a degree, and perhaps you have not experienced partying with a WAR. The problem is, GLA can do what you suggest PLD can do just as fine, and even at that, partying with a WAR in Natalan, fights almost always went something like this:
I pull all wolves, get to camp. Pop Sentinel for boosted enmity, AOE flash, provoke my current target to ensure I can get an Aegis Boon off, hit Rampart. Once I get Aegis Boon to hit I use War Drum, Phalanx, Spirits Within. Pop Outmaneuver for the possible shield blocks, and start curing myself because at this point for a little enmity and to stay alive.
It's around this time that the WAR gets off Steel Cyclone, and every single mob that was attacking me is now stunned, and will be attacking the WAR when they are un-stunned. Meanwhile the war has a full Stoneskin up, and is losing no HP.
You can try to use AOE flash again, maybe get lucky to get your main target on you so you can try another War Drum, but before you can;
Steel Cyclone. The WAR is now fully healed (thats about 4000 HP, 1000 more than you), and mobs are stunned again. There is no way you're getting hate back.
Not complaining about WAR here, just saying you seem to suggest PLD is best at tanking lots of trash mobs, and while that's true, it's only true until the WAR gets TP. It is an excellent puller and initial tank so that mages don't have to worry at the start of a fight.
EDIT: Also a bit off topic, but I think comparing MRD/WAR to GLA/PLD is valid. The concept behind GLA/PLD is that we sacrifice using a bigger weapon so that we can use a shield... the problem with that is that we barely ever actually make use of said shield, whereas the MRD/WAR is just using a heavy duty weapon, and has about the same Defense with more HP. If shield/defense should be GLA/PLD's main focus, we should actually use the shield, and actually have more defense.
EDIT 2:
I'm with you here; I am not having problems with enmity on either GLA or PLD, so some of these new abilities that might be getting more enmity are rather lackluster. Sentinel + enmity ability spam is good enough right now. I too really like Paladin, and I love the look of the JSE. I simply wish PLD was actually a better tank than GLA, and more importantly WAR. The "gains" it has over GLA and WAR are not gains at all, but rather restrictions and hindrances to survivability.
I'm finding I'm doing the reverse of what was intended here: Partying on Gladiator, soloing on Paladin. I'm only soloing on Paladin so that I can actually use it somewhere, and for shorter solo fights, Spirits Within comes into play more often.


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