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  1. #11
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I've been on Paladin as much as possible since the patch and it's pretty damn good. I don't know if it's the soul crystal but what I'm doing shouldn't be holding hate sometimes but it just is. Things like one war drum holding stuff through their whole life bar.

    Where paladin really seems to excel isn't necessarily in boss fights (though I think it's great there too) but before that. Paladin's amazing for clearing trash packs and when shit hits the fan. Cover on a mage who's doing Excruciate>Flare, Holy Succor for the when someone manages to pull threat or your stuff is on cooldown, divine veil for when stuff is going really crazy, and hallowed ground for when your whm gets his icons confused and hits holy instead of regen or whatever.

    Holy Succor's great, Spirits Within is pretty good considering the 250 tp cost (though I wouldn't mind a shorter cooldown), Divine Veil is good in some situations, and Cover is a whole lot better than people are giving it credit for (although be careful when using it around high damage aoe, haha).

    I guess Gallant gear kind of sucks. The feet stand out as a particularly bad piece. The gauntlets are good if only for the effect. Legs aren't worth it if you have a double meld. Head I'm not so sure about, but probably not worth it. I'm wearing body regardless of stats just because it's so cool and I want to figure out what the Cover enhancement is.

    Other than that only real complaint I have about it is that the paladin's subclasses are kind of ass. Marauder gives provoke and possibly bloodbath. The former is good but the latter really isn't for paladin, so you're basically just getting one skill. Conjurer gives Sacred Prism>Cure (one skill for the price of two, really, since cure is rarely worth casting outside of prism), Raise, and... stoneskin or protect I guess.

    Oh and one nice change would be to make Divine Veil scale with a stat. As far as I can tell (and I may be wrong about this), it's 169/tick without AF legs and 203 with AF legs, regardless of any stat changes. I tried healing potency and enhancing magic. Veil's healing also doesn't scale with the power of the spell cast on you (cure/cura gave the same regen). One thing that just popped into my head that I didn't test was the enhancing magic stat of the mage curing you, so maybe that's it.

    P.S. guy on the first page, FraenirVolsung, Foresight doesn't do shit for anyone wearing a shield in their offhand.

    e: Actually a lot of the Gallant set feels like they forgot a digit or something. 1 enmity on the boots when Sentinel just got buffed to 9 is just weird. 3 enm and 3 healing potency on cuirass, etc.
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    Last edited by Brannigan; 03-13-2012 at 10:30 PM.

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