Quote Originally Posted by Reaujien View Post
Yeah... but.... again... you don't need to rely on your MP to keep 100% of your threat. I mean, MP for a PLD isn't like 4 legs to a table: That is, PLDs have other "legs" they can boost their threat with (if you understand the analogy).

Also, DD classes have enmity-reduction capabilities. That, and, it's not hard to just ease off the DD. And, of course, if for w/e reason the DDs just can't pump enough damage to kill the mob before say a timer runs out or a mechanic is triggered, etc. etc., then either the PLD needs to rethink his/her play strategy, or perhaps the strategy for the entire party needs to be reevaluated.

For me, MP isn't the "end all, be all" for keeping threat. So far, I feel I've been able to hold threat pretty well in most situations; unless of course some DD like a BLM who ate paint chips as a child decided to unload his/her MP pool right at the beginning of a fight.
I'm thinking of long fights regarding MP. To me, if there is a PLD in party, you should feel safe enough to not hold back. People will naturally think the PLD will grab hate right away again, but you cant do that if you run low on MP to quickly if provoke is not enough.