Quote Originally Posted by Phobos View Post
Wtf is threat? Personally, I try to hold hate/enmity.
*crickets* Um... okay

Quote Originally Posted by Phobos View Post
On a serious note, I don't know if you've attempted Ifrit or something similar on PLD (One long, drawn out fight where youre MP pool actually has a chance to get exhausted) but as I mentioned, I did not think this was an issue until I had a fight my MP actually got exhausted.
I haven't tried Ifrit on PLD yet, but on "something similar" yes I do believe I have. As for GLA, I've had my MP get exhausted before - easy enough to have a THM come by and SP > SR on me just before stops dashing around so as to get hit with a high damaging breath attack to provide the most MP back during SR's duration. So far, for both, running out of MP on either PLD or GLA have been very situation - both of which can be corrected (or made worse) by altering strategies.

Quote Originally Posted by Phobos View Post
I do understand the whole using a BRD thing, but there are a few issues with that - the first being that a PLD now requires a BRD, and needs them to keep Ballad on them.
How is this different than having it be required that GLA have Featherfoot and/or Sanguine Rite just to keep his/her MP up? The only difference I see in that is by not having those abilities you have to rely more on another party member to provide the support for you.

Hmm, good thing "long, drawn out fights" require party members to help win. *Solution found.*

Quote Originally Posted by Phobos View Post
In some situations this may mean either ignoring the rest of the party or giving everyone Ballad, or the BRD needing to run around to get everyone songs. It's not horrible but its a bit clunky.
BRDs don't need to ignore anyone in the party, especially with regards to putting up songs. Just like a THM can find the right moment to put up SR on the GLA in an Ifrit fight, so too can a BRD find the right opportunity to put up a 3 min (or is it more than 3min?) song on one party member (or a select group of party members), and then go back and put up a song for the 'other' party member(s). And, if "need[ing] to run around to get everyone songs" (which, you know, is what BRDs do) is clunky, then I guess fighting Ifrit is just as clunky because it requires you to, you know, run around and avoid ground mechanics.

Quote Originally Posted by Phobos View Post
I hate to bring up FFXI, particularly as I don't want too many of it's concepts adopted here, but for PLD there, MP was less of an issue for a few reasons:

2 Jobs could refresh, PLD also had auto-refresh and some gear that gave it available.
Block rate didn't suck horribly, so you would actually sometimes block a decent ammount of Damage.
It's much easier when you have an 18 man group to get a BRD or a RDM or both with your PLD
I actually like it when ppl bring up FFXI. Most seem to think that there's not "Final Fantasy" in FFXIV, and that it's awakens the anti-christ for mentioning a previous installment of a FF game when, you know, talking about a current/new FF game (because FF games never have anything similar/familiar in them... never). Anyway, I digressed...

You're absolutely right about having multiple ways PLDs could replenish MP in XI (pre-abbyssea, or h/e it's spelled. I say that because I stopped during WotG). But, even with having all that MP available to use you still could hold a lot of threat by relying on other members of your party for threat: THF, or anyone that /THF. That alone I would argue could give PLDs in XI the majority of their threat; however, it just all depended on the pt setup and situation.

Quote Originally Posted by Phobos View Post
Just to bring more than one game for comparison, I also played DCUO for a bit, where tanks had a few options as well:
Multiple power refreshing jobs - there are as many healing classes as there are refreshers and tanks.
Everyone has an inherent power regeneration that while relatively minimal, is noticeable enough.
Yeah... Hmmm, games like DCUO, WoW, Rift, etc., where every class had their own way to be self-sufficient, I find really hard to try and compare to FF games only because historically FF games have centered around strategic, tactical battles that involved micro-managing party members to perform key roles in order to win the battle. And I'm not suggesting that the battles in those games didn't involve any sort of strategy, it's just they were completely different (again, imo) then the strategies used to win fights in, say, FFIV and FFT, etc. Anyone, the thick of it is, every MMO will have their own class-structure to it, and to say stuff like, "I played this one game, and so this other game should have it simply by virtue of the other game having it" is purely subjective.


All in all bro, FFXIV allows you to play GLA or PLD whenever you want, and it sounds like you already have your mind set on GLA. Whatever you do, hope you have fun doing it because after all it's a video game, and we all choose to play it based on what it offers us. XD