It's not like curing is 90% or even 80% of their total threat generating abilities combined. Yeah, it's definitely a fundamental part of it, but I disagree that it's the primary source. A few well-placed/timed Holy Succors on party members or a well-timed Sacred Prism > Cure generates a great deal amount of threat on their own - couple those with Provoke, Flash, Flat Blade combo, Sentinel, Rampart, War Drum, and even just straight damage, there's a lot a PLD can do to hold threat in addition to healing.
It's not like you have to keep spamming your curing spells all the time - you'll just drain your MP pool.
There is a lot of damage dealers out there too to consider how quickly they can generate enmity. You can cure them as well to keep enmity but how much of that can you do before you're empty?
I'm not sure if everyone got too used to WoW where it was insanely easy for tanks to build more enmity than DDs or what. There is no problem with DDs being able to build more enmity than tanks as long as they don't do it lol. The tank's job is to build as much enmity as possible and negate as much damage. The better the tank, the more damage the DDs can do. Simple as that.
I never played WoW but I played FFXI since 2004 to now. What I'm saying is. MP is one of the main tools for pld, and if by chance you lose enmity to a damage dealer, you might want to cure them to keep hate control, and on top of that curing yourself while you're at it.I'm not sure if everyone got too used to WoW where it was insanely easy for tanks to build more enmity than DDs or what. There is no problem with DDs being able to build more enmity than tanks as long as they don't do it lol. The tank's job is to build as much enmity as possible and negate as much damage. The better the tank, the more damage the DDs can do. Simple as that.
edit: There should be some way to lessen the burden just a little bit.
Last edited by Andrien; 03-13-2012 at 02:05 AM.
Yeah... but.... again... you don't need to rely on your MP to keep 100% of your threat. I mean, MP for a PLD isn't like 4 legs to a table: That is, PLDs have other "legs" they can boost their threat with (if you understand the analogy).
Also, DD classes have enmity-reduction capabilities. That, and, it's not hard to just ease off the DD. And, of course, if for w/e reason the DDs just can't pump enough damage to kill the mob before say a timer runs out or a mechanic is triggered, etc. etc., then either the PLD needs to rethink his/her play strategy, or perhaps the strategy for the entire party needs to be reevaluated.
For me, MP isn't the "end all, be all" for keeping threat. So far, I feel I've been able to hold threat pretty well in most situations; unless of course some DD like a BLM who ate paint chips as a child decided to unload his/her MP pool right at the beginning of a fight.
I'm thinking of long fights regarding MP. To me, if there is a PLD in party, you should feel safe enough to not hold back. People will naturally think the PLD will grab hate right away again, but you cant do that if you run low on MP to quickly if provoke is not enough.Yeah... but.... again... you don't need to rely on your MP to keep 100% of your threat. I mean, MP for a PLD isn't like 4 legs to a table: That is, PLDs have other "legs" they can boost their threat with (if you understand the analogy).
Also, DD classes have enmity-reduction capabilities. That, and, it's not hard to just ease off the DD. And, of course, if for w/e reason the DDs just can't pump enough damage to kill the mob before say a timer runs out or a mechanic is triggered, etc. etc., then either the PLD needs to rethink his/her play strategy, or perhaps the strategy for the entire party needs to be reevaluated.
For me, MP isn't the "end all, be all" for keeping threat. So far, I feel I've been able to hold threat pretty well in most situations; unless of course some DD like a BLM who ate paint chips as a child decided to unload his/her MP pool right at the beginning of a fight.
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