Quote Originally Posted by Phobos View Post
My issue is that the gains for PLD over GLA are minimal, and being on PLD now requires a BRD, as its the only way to recover MP. I don't want it to be too easy just giving you MP, but as it stands PLD is useless because it cannot recover MP at all. Perhaps I'm just used to games where there was at least some minimal MP/Whateveritisinthatgame recovery for each class on its own, but also multiple classes that could recover MP for others, as opposed to just one.

The problem is on PLD, when you run out of MP you're SOL, as opposed to GLA which can get 2 MP recovery moves, 1 of which is also a stalling move, and one free heal. The only GLA/PLD MP recovery ability (which infers there was an intention for GLA/PLD to be able to recover MP somewhat) is total garbage as it restores about 5% the MP needed to cast cure, and almost never works.

From what I am seeing right now, GLA is better for both solo and party play, which from what I gather what was intended.

Yes, MP shouldn't be easy to recover yourself but you should be able to get some back without the use of meds or a bard - particularly seeing as the only healing moves we have require it.
I see what you're saying, and if paladins really are worse than gladiators in a balanced party, then I agree the paladin job needs to be adjusted. I just don't think taking away the usefulness of a support role is the right way to do it. They can just make it so the MP of paladins are more useful/important than gladiator MP. In other words, give paladins spells that make them significantly better than gladiators as long as they have MP.