Quote Originally Posted by FraenirVolsung View Post
I look at that list of changes and the first thing that comes to mind is SE saying, "what are the simplest adjustments we can make that require the least amount of testing and we can realistically implement in a week." I have to believe that SE will be making further adjustments in 1.22 because these changes look more like trying to reattach a severed limb with a band aid than they do an actual fix. I like the lower cooldown on Spirits Within and the changes to Divine Veil, but this is hardly a fix. Still can't understand why Steel Cyclone gets a 30 Sec cooldown while Spirits Within is still stuck at a minute.
Well, that one is pretty easy. WAR's enmity combo is Heavy Swing + Skull Sunder (this one being the actual WS that grants an enmity bonus) + Steel Cyclone. It also costs 1000 TP. Steel Cyclone is mostly a DD AoE WS that happens to give you survivability... granted that you crit and activated Rampage, which works a lot on even strength or trash mobs, and not as much on bosses.

Spirits Within has a recast of 1 minute, but it also only costs 250 TP, granted you block in the first place. While it's true we do not block as much on bosses, no one knows for now exactly how the "Blocks all physical attacks from the front" effect from Divine Veil works. Neither do we know, for now, how the enmity spike from Spirits Within compares to Steel Cyclone's. I'd ask people to please TEST the new feature in a few situations before making assumptions whether or not this helps.

On another note, let me remind you that WAR has ONE WS combo that increases enmity : the one I described above, which comes from MRD. PLD will get TWO such combos : Phalanx + Spirits Within, AND Fast Blade + Flat Blade (this WS being the enmity spike one), on a TEN second recast, given to them from GLA. Last I heard, unless you wear ACC gear, WAR does NOT have a naturally better ACC than PLD.

As for the MP regeneration effect, once again, I'll have to wait and test it, but I don't have a problem, at first glance, because I haven't seen anyone complaining about having to activate both Rampage and Steel Cyclone in order to do massive HP regen, right ??? Nothing wrong at all with combining abilities to increase efficiency, thank you very much.

Also, which piece enhanced Divine Veil, already ? And which piece enhanced Cover ? What were the enhancements already ? Right... increased duration for Divine Veil, AND decreased damage for Cover. Guess that makes AF slightly more useful, too, right ?

All in all though, I'd ask the whiners to PLEASE WAIT and TEST the features before complaining it didn't "fix" anything. While this is not what I'd expect them to do, at first glance we can agree that something is at least attempted to be done.

Don't even waste your time telling me whatever argument you will invoke for believing this has fixed nothing until at least a bit later this week and some testing. I'll get back with my opinion on these changes once I've done some testing myself. Thank you very much.