I think your on to something, essentially adding traits to the job that are visible. Perhaps these traits are something that can also be quested for as well, adding in more quests, story, and fun.Perhaps each of the job stones should give an effect that aids each of the jobs and helps to pigeon hole them even further.
Ex. Paladin: When equipped with the Paladin Job stone, Blocking an attack restores a small amount of MP.
Dragoon: When equipped with the Dragoon Job stone, missing an attack increases the critical chance of the next WS.
Monk: "" Monk "", evading an attack increases attack power for a limited time.
etc. Just something outside of skills and AF to make the jobs more appealing and helps to negate their short comings, making them a more viable option than their class counter parts.
Just a thought along with your idea.![]()
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