Quote Originally Posted by tachi View Post
One thing you can not argue with is PLD has significantly better Oh-shit abilities vs its GLA counterpart, from a short duration invincibility, a spike enmity skill which cures 2 targets for a good chunk of HP with near instant recast, and the ability to cover if you can't get the hate back in time because your out of MP or skills are on cooldown. I feel like PLD is done perfectly where you really have to rely on the group to each do their job and being on PLD gives you a greatly increased enmity threashhold allowing your party go much harder DPS wise and finish off mobs faster.



While I agree loosing those skills natively is bad you can get them back through the party system working properly and getting a brd or THM to aoe sanguin rite on you when needed. I do feel the pain of loosing 2nd wind that skill is really a bummer to loose for me probably the hardest to deal without.

If darklight armor is JOB specific then the gear issue really tips the scale in PLD's favor those stats are pretty insane.
There is just no comparison to Sanguine Rite in a boss fight. The difference is between virtually unlimited MP that you can Cure/Stoneskin yourself constantly and about 10 Holy Succor or 20 Cure. It's unrealistic for others to Sanguine tank for these fights where it's needed most since getting anywhere close risks getting one shot instantly, especially with BLM's 2200 hp.