Keep in mind that enmity stats = 1% for every +10 enmity. So to have a +5% you need +50 enmity.I really could not agree more. I was actually debating the exact thing last night while doing AF battles and new dungeons. To me, there is actually very little difference between Gladiator and Paladin in terms of tanking ability and survivability. I actually think I prefer Gladiator for the exact reasons you mentioned. Gladiator has some ways of restoring MP, a free parry with Foresight, a free dodge + MP recovery with Featherfoot, and Second Wind.
From an equipment/stat standpoint. I thought SE said that Paladin was going to have a defensive boost at the cost of offense when compared with Gladiator. If so, I don't see it. Paladin has approximately 10 more VIT and 10 less STR than Gladiator. As we all know, it takes way more than 10 of any stat to make any sort of noticeable difference. Also, the AF armor is great looking, but other than the +Enmity, there really are no other stats that make any of it better than my single, double or triple melded crafted gear. Even the defense on the AF is exactly the same as that found on the Cobalt Plate set.
I think you are spot on, Phobos. I don't see anything out there right now that Gladiator wouldn't do equally well as Paladin.
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