Page 39 of 39 FirstFirst ... 29 37 38 39
Results 381 to 390 of 402

Dev. Posts

Hybrid View

  1. #1
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Nexxus View Post
    Yes Practice is making sense =P i already think about going behind him to avoid the Swipe, but everyone is standing behind him already (a bit far away tho), if i move him by going on his back, and immediately does another 100T, Swipe will probably kill the groups, Swing they still can run away from the AoE.

    The difference with a War is, he don't have to run from a Swipe.
    I dodge it with WAR anyway, but the HP is nice incase I make a mistake.

    PLD doesn't have to dodge it with 3.7khp.

    Save Sentinel for first swipe, Aegis Boon for the next one and then Divine Veil and counter the damage with Holy Succor as a last resort if your Sentinel or Aegis Boon aren't back up by the time he uses another one.

    I use Holy Succor when I see the attack coming and I time it so it "resists" the damage with a Heal Vs Damage. The problem with that however is that it can be interrupted on occasion, which is why I use it as a last resort.
    (0)

  2. #2
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Phobos View Post
    This post by Kiara I think sums up some of the changes that should be made to PLD. Many of these were discussed in the thread but I think Kiara sums them up best and adds to them nicely:




    Hello,

    I haven't seen any discussions post-update here about the Paladin job (which I am loving right now), so I figured I'd start one with my opinions. I'm hoping others can bring in their opinions/strategies as well; in order to help others figure out the job or identify the problems.

    Firstly, just to lay out some things I think work perfectly for Paladin:
    1. Spirits within is amazing.
    2. Coupled with a White Mage, our survivability is great
    3. Cover is nice, as is hallowed ground (though admittedly they are a tad underwhelming and I don't use them all that much)
    4. Divine Veil and Holy Succor are great boosts to the job
    5. The AF is just awesome looking and has nice stats to it

    All that being said, the problem I have with Paladin is this:

    I noticed this issue first in a spiritbond party, and thought nothing much of it because it was happening infrequently enough. It was not until I attempted an Ifrit that I noticed the severity of this problem.

    Paladin has no reliable method to recover MP. As I said, at first I thought this was fine - I was running out of MP at a reasonable pace which didn't seem to cause any issues for me. When attempting Ifrit, however, when I ran out of MP, I had no way of curing myself, and no way of getting MP back (I realize now some ether's are in order, which I will keep on hand for this exact situation.)

    What I'm trying to say, though, is that as it stands right now Paladin is not nearly useful as Gladiator even in a full party situation, unless one of a few things is the case:
    1. You have a Bard with you, and they can maintain Ballad (may or may not be the ideal song)
    2. The fight will not last long enough for your MP pool to become an issue.
    3. You have enough WHM's to make up for your loss of self-healing.

    Our group got a Bard after the first attempt, though he was a little weary of having to keep Ballad on me, and I did not get a chance to test it out as I left before the party filled back up.

    The problem is that Gladiator has the following abilities accessible over Paladin:
    1. Second Wind
    2. Featherfoot
    3. Sanguine Rite
    The first one is a self-heal that requires no MP (and now no TP, making it even more useful). The second two offer MP recovery for more cure usage. While Paladin does get a nice hefty cure, it can only use it a handful of times before it runs out of MP. A Gladiator has a lot more longevity to it, as the abilities Paladin gains do not cover what it loses. Cover, Divine Veil, Spirits Within, Holy Succor, Hallowed Ground - none of these are truly Necessities, just nice boosts (Spirits Within is nice damage, Divine Veil is somewhat redundant and clunky to use, etc.)

    I don't mean to complain, but I just find it odd that Gladiator has more survivability than Paladin, and has roughly the same enmity generation tools (aside from Spirits Within every 1:30 or whatever the recast is, and Holy Succor the few times you can use it). I understand that offering too much MP recovery would make things too easy, but Paladin should get some MP recovery so that being on it over Gladiator is not a detriment. I think this could be done in one or two ways:
    1. Enhance/Fix Outmaneuver - I've only ever seen this return single digit MP on the rare occasion I block with it up. Both the rate of block and the MP return should be boosted so that this is not relatively useless. (do this regardless, this ability is seriously garbage right now)
    2. Change Spirits Within's combo bonus to return MP instead of do more damage based on HP - While I enjoy the damage this gives, it does not outweigh the MP recovery Gladiator has, and would be a good place for an MP recovery tool due to it's recast being somewhat long, but not too long.
    3. Actually make the difference between GLA and PLD defense/attack change meaningful. Perhaps even a slight accuracy loss/ block rate gain would be in order.

    Apologies for the massive post, but I had a lot of thoughts I wanted to get out there. Eager to hear other Paladin's experiences and thoughts - particulary in regards to this problem (is it just me?, any suggestions?, is it fine to essentially require BRD when using PLD?).

    Also, any other commentaries on Paladin Vs Gladiator are welcome!
    I put a thread about this on battle mechanics to get the word out there too, please check it out, details some changes I think will help us without killing the intent of the class.

    See the thread below titled Tanking Adjustments PLD/WAR

    EDIT: Fixed broken link

    http://forum.square-enix.com/ffxiv/t...tments-PLD-WAR
    (0)
    Last edited by SionDurant; 04-05-2012 at 07:54 AM.

Page 39 of 39 FirstFirst ... 29 37 38 39

Tags for this Thread