Page 32 of 39 FirstFirst ... 22 30 31 32 33 34 ... LastLast
Results 311 to 320 of 402

Dev. Posts

Hybrid View

  1. #1
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by FraenirVolsung View Post
    I look at that list of changes and the first thing that comes to mind is SE saying, "what are the simplest adjustments we can make that require the least amount of testing and we can realistically implement in a week." I have to believe that SE will be making further adjustments in 1.22 because these changes look more like trying to reattach a severed limb with a band aid than they do an actual fix. I like the lower cooldown on Spirits Within and the changes to Divine Veil, but this is hardly a fix. Still can't understand why Steel Cyclone gets a 30 Sec cooldown while Spirits Within is still stuck at a minute.
    Well, that one is pretty easy. WAR's enmity combo is Heavy Swing + Skull Sunder (this one being the actual WS that grants an enmity bonus) + Steel Cyclone. It also costs 1000 TP. Steel Cyclone is mostly a DD AoE WS that happens to give you survivability... granted that you crit and activated Rampage, which works a lot on even strength or trash mobs, and not as much on bosses.

    Spirits Within has a recast of 1 minute, but it also only costs 250 TP, granted you block in the first place. While it's true we do not block as much on bosses, no one knows for now exactly how the "Blocks all physical attacks from the front" effect from Divine Veil works. Neither do we know, for now, how the enmity spike from Spirits Within compares to Steel Cyclone's. I'd ask people to please TEST the new feature in a few situations before making assumptions whether or not this helps.

    On another note, let me remind you that WAR has ONE WS combo that increases enmity : the one I described above, which comes from MRD. PLD will get TWO such combos : Phalanx + Spirits Within, AND Fast Blade + Flat Blade (this WS being the enmity spike one), on a TEN second recast, given to them from GLA. Last I heard, unless you wear ACC gear, WAR does NOT have a naturally better ACC than PLD.

    As for the MP regeneration effect, once again, I'll have to wait and test it, but I don't have a problem, at first glance, because I haven't seen anyone complaining about having to activate both Rampage and Steel Cyclone in order to do massive HP regen, right ??? Nothing wrong at all with combining abilities to increase efficiency, thank you very much.

    Also, which piece enhanced Divine Veil, already ? And which piece enhanced Cover ? What were the enhancements already ? Right... increased duration for Divine Veil, AND decreased damage for Cover. Guess that makes AF slightly more useful, too, right ?

    All in all though, I'd ask the whiners to PLEASE WAIT and TEST the features before complaining it didn't "fix" anything. While this is not what I'd expect them to do, at first glance we can agree that something is at least attempted to be done.

    Don't even waste your time telling me whatever argument you will invoke for believing this has fixed nothing until at least a bit later this week and some testing. I'll get back with my opinion on these changes once I've done some testing myself. Thank you very much.
    (6)

  2. #2
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Now I feel more comfortable thinking of Pld in terms of a job. Pair a PLD with a bard, MP is taken care off. Run in to sing after the BIG ws, and while you're in melee range you can even have the PLD use cover on the little singy person! Dun worry squishy person, i love your singing voice so much that i'll cover you while you sing! (that should help out some mnks too in case they are havin a bad sucker punch day)
    (0)

  3. #3
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    ^^ Listen to that guy.
    (0)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I made this post in the battle sub-forum if you guys could take a look and support it or make suggestion would be good.

    http://forum.square-enix.com/ffxiv/t...Block-Paladins.
    (0)

  5. #5
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    No reason to wear block rate gear with 100% every 20/60 seconds, better to focus on block value if that actually does anything.

    I don't really worry about physical attacks though, it's the 2000+ WS attacks from chimera that worry me if I get animation locked. Also taking two mandible bites from the princess and marshall at the same time hurts bad if I'm stuck in animation which kinda makes me want PLD but then I remember I'll probably never be able to cure myself and probably won't be able to hold aggro on both of them

    I really hope they have more plans for adjustments and just rushed this out to shut us up for awhile.
    (0)

  6. #6
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Treach View Post
    No reason to wear block rate gear with 100% every 20/60 seconds, better to focus on block value if that actually does anything.

    I don't really worry about physical attacks though, it's the 2000+ WS attacks from chimera that worry me if I get animation locked. Also taking two mandible bites from the princess and marshall at the same time hurts bad if I'm stuck in animation which kinda makes me want PLD but then I remember I'll probably never be able to cure myself and probably won't be able to hold aggro on both of them

    I really hope they have more plans for adjustments and just rushed this out to shut us up for awhile.
    What is this "animation locked" thing that you are taking about ? I don't quite understand what is it you mean. I'm looking at both the english and french patch notes and nowhere does it say that we'll get "locked" from doing anything else when Divine Veil is up ? Unless I'm not understanding what you mean ?

    On a site note, I would so much have loved to see Divine Veil's regen effect activated by our own cure spell. I really feel like it wouldn't have been game breaking, but since I so did not expect the block effect, like I said, I'll reserve my judgement for after I've done testing...

    Geez, and that maintenance is eight hours ? LOL
    (0)

  7. #7
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Evaddaragon View Post
    What is this "animation locked" thing that you are taking about ? I don't quite understand what is it you mean. I'm looking at both the english and french patch notes and nowhere does it say that we'll get "locked" from doing anything else when Divine Veil is up ? Unless I'm not understanding what you mean ?

    On a site note, I would so much have loved to see Divine Veil's regen effect activated by our own cure spell. I really feel like it wouldn't have been game breaking, but since I so did not expect the block effect, like I said, I'll reserve my judgement for after I've done testing...

    Geez, and that maintenance is eight hours ? LOL
    You know when you use an ability it stops you and you either squat like you are pooping or you wave your hand? Pressing both divine veil and outmanuever right as chimera is readying a WS will make you eat it.

    It's the same thing people complained about on ifrit when they die to cracks, can't move out of it if you are stuck in the animation of an ability.
    (1)

  8. #8
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Treach View Post
    You know when you use an ability it stops you and you either squat like you are pooping or you wave your hand? Pressing both divine veil and outmanuever right as chimera is readying a WS will make you eat it.

    It's the same thing people complained about on ifrit when they die to cracks, can't move out of it if you are stuck in the animation of an ability.
    I don't quite encounter that problem. >.> Guess I, like Pepper said, have a better sense of timing.

    Also, can't two abilities be put in a single macro ? Wouldn't that solve your problem ?

    Also, is Chimera's WS considered physical, or magical ? Since my LS tanks Chimera with WARs right now, I haven't bothered to check it out. If it's physical, like, you know, a WEAPON skill would suggest (otherwise it would be a magic skill ^^), chances are the new and improved Divine Veil will take care of it in the first place. Once again, testing is in order I'd say. ^^
    (0)

  9. #9
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Evaddaragon View Post
    I don't quite encounter that problem. >.> Guess I, like Pepper said, have a better sense of timing.

    Also, can't two abilities be put in a single macro ? Wouldn't that solve your problem ?

    Also, is Chimera's WS considered physical, or magical ? Since my LS tanks Chimera with WARs right now, I haven't bothered to check it out. If it's physical, like, you know, a WEAPON skill would suggest (otherwise it would be a magic skill ^^), chances are the new and improved Divine Veil will take care of it in the first place. Once again, testing is in order I'd say. ^^
    When I'm doing speed runs I don't like sitting on TP or abilities I can use just to avoid an attack that can be healed up, but is just wasted mp and enmity for the healer, just seems like a bad game engine compared to WoW where you can move and kite things while using abilities, at least to me.

    Seeing as you can't parry any of the WS with foresight, I think it's safe to assume all magical. Also lots of mobs have magic/elemental based weaponskills.
    (0)

  10. #10
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    I am so in love with this update. Good start. Definitely will need some adjustments after players get a hold of it all but I'm glad to see some decent changes have been made.
    (0)

Page 32 of 39 FirstFirst ... 22 30 31 32 33 34 ... LastLast

Tags for this Thread