

Outmaneuver alone is worthless, never block with it on and now you have to chain both abilites to make use of the mp regen from it. Why did they simply not combine both abilities into one instead of making you press two buttons for more animation lock?



And now you have more opportunities to use War Drum and Spirits.


Not to mention, cover and divine veil are on the same cool down. If the paladin is not tank, throw cover on tank with divine veil. Tank takes no damage, all attacks are blocked, you can spirits within, and one cure gives everyone a regen. Sounds awesome to me.
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I hope both of you are able to see the one and only flaw in your examples...Not to mention, cover and divine veil are on the same cool down. If the paladin is not tank, throw cover on tank with divine veil. Tank takes no damage, all attacks are blocked, you can spirits within, and one cure gives everyone a regen. Sounds awesome to me.
2nd QUOTE:
Actually cover would be amazing for fights like the ant princess. Cover a blm or whm, and we can use it every minute. That'll be amazing for AoE pulls too.
PS: Little hint...if PLD is not the main tank in the fight, there is no reason he should be there.
PPS: In order for the AoE Regen of Divine Veil to be useful, it should be granted on the person casting the Cure on him and the people surrounding THAT person, cause if you're close enough to the PLD to get hit by it, you're doing something wrong...
It's so simple to fix the shit, but Se is just not able to see it...I just don't get why...
PPPS: Forgot to mention...who the fuck wants a Cover on BLM before he AoEs, when WAR can just Collusion, which will actually take the BLMs hate of his AoE to you, instead of just taking hits for him until Cover is down and the BLM gets hit after...
Last edited by TirionCrey; 03-27-2012 at 06:54 AM.


I've been running as off-tank in AV and DH, not CC yet. It is not a bad setup. You do not need a second WHM if you have a good paladin. To each their own though. Not many LS are willing to experiment will group builds.
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Because a paladin with divine veil up would take way less damage than a warrior. O_OI hope both of you are able to see the one and only flaw in your examples...
PS: Little hint...if PLD is not the main tank in the fight, there is no reason he should be there.
PPS: In order for the AoE Regen of Divine Veil to be useful, it should be granted on the person casting the Cure on him and the people surrounding THAT person, cause if you're close enough to the PLD to get hit by it, you're doing something wrong...
It's so simple to fix the shit, but Se is just not able to see it...I just don't get why...
PPPS: Forgot to mention...who the fuck wants a Cover on BLM before he AoEs, when WAR can just Collusion, which will actually take the BLMs hate of his AoE to you, instead of just taking hits for him until Cover is down and the BLM gets hit after...
Because collusion doesn't last 15 seconds like cover does. O_O
Because divine veil was probably designed to get regen on melee dd jobs because you know... they tend to take more damage than ranged dd. O_O
true, they didn't address the MP management issue.


They did kind of... outmaneuver + divine veil. You'll block every time getting some mana back. With the hight block rate comes less damage, so you will have to spam less heals. You are not going to get the returns from sanguine rite, but still better than nothing.
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Outmaneuver mp return is gone with 1 Holy Succor. I rather something more potent that trades TP for MP.
I look at that list of changes and the first thing that comes to mind is SE saying, "what are the simplest adjustments we can make that require the least amount of testing and we can realistically implement in a week." I have to believe that SE will be making further adjustments in 1.22 because these changes look more like trying to reattach a severed limb with a band aid than they do an actual fix. I like the lower cooldown on Spirits Within and the changes to Divine Veil, but this is hardly a fix. Still can't understand why Steel Cyclone gets a 30 Sec cooldown while Spirits Within is still stuck at a minute.
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