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  1. #1
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Klive View Post
    Well, we wanted higher block rate... paladins now have a 100% block rate 33% of the time. Not count aegis boon and outmaneuver.
    Outmaneuver alone is worthless, never block with it on and now you have to chain both abilites to make use of the mp regen from it. Why did they simply not combine both abilities into one instead of making you press two buttons for more animation lock?
    (4)

  2. #2
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    And now you have more opportunities to use War Drum and Spirits.
    (1)

  3. #3
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Not to mention, cover and divine veil are on the same cool down. If the paladin is not tank, throw cover on tank with divine veil. Tank takes no damage, all attacks are blocked, you can spirits within, and one cure gives everyone a regen. Sounds awesome to me.
    (2)
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  4. #4
    Player
    TirionCrey's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Klive View Post
    Not to mention, cover and divine veil are on the same cool down. If the paladin is not tank, throw cover on tank with divine veil. Tank takes no damage, all attacks are blocked, you can spirits within, and one cure gives everyone a regen. Sounds awesome to me.

    2nd QUOTE:

    Actually cover would be amazing for fights like the ant princess. Cover a blm or whm, and we can use it every minute. That'll be amazing for AoE pulls too.
    I hope both of you are able to see the one and only flaw in your examples...




    PS: Little hint...if PLD is not the main tank in the fight, there is no reason he should be there.

    PPS: In order for the AoE Regen of Divine Veil to be useful, it should be granted on the person casting the Cure on him and the people surrounding THAT person, cause if you're close enough to the PLD to get hit by it, you're doing something wrong...

    It's so simple to fix the shit, but Se is just not able to see it...I just don't get why...

    PPPS: Forgot to mention...who the fuck wants a Cover on BLM before he AoEs, when WAR can just Collusion, which will actually take the BLMs hate of his AoE to you, instead of just taking hits for him until Cover is down and the BLM gets hit after...
    (4)
    Last edited by TirionCrey; 03-27-2012 at 06:54 AM.

  5. #5
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TirionCrey View Post
    I hope both of you are able to see the one and only flaw in your examples...

    PS: Little hint...if PLD is not the main tank in the fight, there is no reason he should be there.
    I've been running as off-tank in AV and DH, not CC yet. It is not a bad setup. You do not need a second WHM if you have a good paladin. To each their own though. Not many LS are willing to experiment will group builds.
    (0)
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  6. #6
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by TirionCrey View Post
    I hope both of you are able to see the one and only flaw in your examples...




    PS: Little hint...if PLD is not the main tank in the fight, there is no reason he should be there.

    PPS: In order for the AoE Regen of Divine Veil to be useful, it should be granted on the person casting the Cure on him and the people surrounding THAT person, cause if you're close enough to the PLD to get hit by it, you're doing something wrong...

    It's so simple to fix the shit, but Se is just not able to see it...I just don't get why...

    PPPS: Forgot to mention...who the fuck wants a Cover on BLM before he AoEs, when WAR can just Collusion, which will actually take the BLMs hate of his AoE to you, instead of just taking hits for him until Cover is down and the BLM gets hit after...
    Because a paladin with divine veil up would take way less damage than a warrior. O_O
    Because collusion doesn't last 15 seconds like cover does. O_O
    Because divine veil was probably designed to get regen on melee dd jobs because you know... they tend to take more damage than ranged dd. O_O
    (0)

  7. #7
    Player Andrien's Avatar
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    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    true, they didn't address the MP management issue.
    (1)

  8. #8
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Andrien View Post
    true, they didn't address the MP management issue.
    They did kind of... outmaneuver + divine veil. You'll block every time getting some mana back. With the hight block rate comes less damage, so you will have to spam less heals. You are not going to get the returns from sanguine rite, but still better than nothing.
    (1)
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  9. #9
    Player Andrien's Avatar
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    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Klive View Post
    They did kind of... outmaneuver + divine veil. You'll block every time getting some mana back. With the hight block rate comes less damage, so you will have to spam less heals. You are not going to get the returns from sanguine rite, but still better than nothing.
    Outmaneuver mp return is gone with 1 Holy Succor. I rather something more potent that trades TP for MP.
    (0)

  10. #10
    Player
    FraenirVolsung's Avatar
    Join Date
    Mar 2011
    Posts
    46
    Character
    Sigmund Volsung
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I look at that list of changes and the first thing that comes to mind is SE saying, "what are the simplest adjustments we can make that require the least amount of testing and we can realistically implement in a week." I have to believe that SE will be making further adjustments in 1.22 because these changes look more like trying to reattach a severed limb with a band aid than they do an actual fix. I like the lower cooldown on Spirits Within and the changes to Divine Veil, but this is hardly a fix. Still can't understand why Steel Cyclone gets a 30 Sec cooldown while Spirits Within is still stuck at a minute.
    (3)

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