Yeeeah paladin in general is pretty crappy. Divine Veil is real bad, Spirits Within is a 2 minute(!) cooldown compared to Steel Cyclone's amazing 30 seconds, Cover is a situational ability that ends up being worse than Collusion and has a longer cooldown, and its good abilities don't get to see that much use if your party members are actually doing their jobs. Add in the fact that the AF gear is unusably bad and that paladin sits under the minimum HP threshhold to be safe from some of the bigger attacks (meaning that they can't make any mistakes where a warrior can and will still live) and I'm kind of left wondering what they were thinking.
I defended paladin a little bit earlier in the thread but that was when I didn't have warrior unlockedEven if paladin was on the same level as warrior HP-wise, warriors do quadruple paladin damage and paladin's utility/defense in no way makes up for that.
Basically to fix paladin they need to get rid of the HP penalty (and maybe even increase it from gla) or add some kind of passive mitigation.
Cover, Spirits Within, and Divine Veil need their recast times cut in half and Divine Veil needs to have its range increased massively, not overwrite the Regen WHM spell, and do something extra for the paladin (MP regeneration when receiving healing, maybe).
Spirits Within needs a damage boost or to ignore defense or something since even at a 60 second cooldown it wouldn't be that great. Cover should generate enmity for every attack covered or something, though maybe a simple range increase would suffice.
Finally, DLVL needs to play less of a role in block calculations and Outmaneuver should greatly increase your block chance for the duration. Oh and give us god damn parries back because the Marauder subclass is useless outside of Provoke (healing 300 hp on a spirits within is pretty crappy).
Oh and Riot Blade's combo condition could stand to be changed to Side or Any. Side is a lot easier to access than Rear at times and also a lot safer if the mob actually does turn. The defense down effect might actually add some worthwhile utility.
Basically they just need to do a lot because paladin is realllly that bad when you compare it to warrior.


Even if paladin was on the same level as warrior HP-wise, warriors do quadruple paladin damage and paladin's utility/defense in no way makes up for that.
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