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  1. #1
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    I tanked the buffalo about a week ago, on gladiator of course, and while it was wailing on my face sonorous never reset hate to the point where a single provoke didn't take it back. i had thms and arcs going and had no trouble keeping hate. having a party that can keep their own hate down is common sense on stuff like buffalo. don't let your DD's be 'gifted'. i was the only person he was hitting so holy succor, divine veil = useless save for the extra hp i could cure myself for with succor. I'm far from resistant to change, i really like paladin. the JSE is my gripe. Maybe i'll use pld as a jack-of-all-trades/master-of-none for awhile til i find a working gear combo.
    (1)

  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I've been on Paladin as much as possible since the patch and it's pretty damn good. I don't know if it's the soul crystal but what I'm doing shouldn't be holding hate sometimes but it just is. Things like one war drum holding stuff through their whole life bar.

    Where paladin really seems to excel isn't necessarily in boss fights (though I think it's great there too) but before that. Paladin's amazing for clearing trash packs and when shit hits the fan. Cover on a mage who's doing Excruciate>Flare, Holy Succor for the when someone manages to pull threat or your stuff is on cooldown, divine veil for when stuff is going really crazy, and hallowed ground for when your whm gets his icons confused and hits holy instead of regen or whatever.

    Holy Succor's great, Spirits Within is pretty good considering the 250 tp cost (though I wouldn't mind a shorter cooldown), Divine Veil is good in some situations, and Cover is a whole lot better than people are giving it credit for (although be careful when using it around high damage aoe, haha).

    I guess Gallant gear kind of sucks. The feet stand out as a particularly bad piece. The gauntlets are good if only for the effect. Legs aren't worth it if you have a double meld. Head I'm not so sure about, but probably not worth it. I'm wearing body regardless of stats just because it's so cool and I want to figure out what the Cover enhancement is.

    Other than that only real complaint I have about it is that the paladin's subclasses are kind of ass. Marauder gives provoke and possibly bloodbath. The former is good but the latter really isn't for paladin, so you're basically just getting one skill. Conjurer gives Sacred Prism>Cure (one skill for the price of two, really, since cure is rarely worth casting outside of prism), Raise, and... stoneskin or protect I guess.

    Oh and one nice change would be to make Divine Veil scale with a stat. As far as I can tell (and I may be wrong about this), it's 169/tick without AF legs and 203 with AF legs, regardless of any stat changes. I tried healing potency and enhancing magic. Veil's healing also doesn't scale with the power of the spell cast on you (cure/cura gave the same regen). One thing that just popped into my head that I didn't test was the enhancing magic stat of the mage curing you, so maybe that's it.

    P.S. guy on the first page, FraenirVolsung, Foresight doesn't do shit for anyone wearing a shield in their offhand.

    e: Actually a lot of the Gallant set feels like they forgot a digit or something. 1 enmity on the boots when Sentinel just got buffed to 9 is just weird. 3 enm and 3 healing potency on cuirass, etc.
    (1)
    Last edited by Brannigan; 03-13-2012 at 10:30 PM.

  3. #3
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Brannigan View Post
    Where paladin really seems to excel isn't necessarily in boss fights (though I think it's great there too) but before that. Paladin's amazing for clearing trash packs and when shit hits the fan. Cover on a mage who's doing Excruciate>Flare, Holy Succor for the when someone manages to pull threat or your stuff is on cooldown, divine veil for when stuff is going really crazy, and hallowed ground for when your whm gets his icons confused and hits holy instead of regen or whatever.
    I may be a tad off-topic here, but just to comment on this part - I think you're right here to a degree, and perhaps you have not experienced partying with a WAR. The problem is, GLA can do what you suggest PLD can do just as fine, and even at that, partying with a WAR in Natalan, fights almost always went something like this:

    I pull all wolves, get to camp. Pop Sentinel for boosted enmity, AOE flash, provoke my current target to ensure I can get an Aegis Boon off, hit Rampart. Once I get Aegis Boon to hit I use War Drum, Phalanx, Spirits Within. Pop Outmaneuver for the possible shield blocks, and start curing myself because at this point for a little enmity and to stay alive.

    It's around this time that the WAR gets off Steel Cyclone, and every single mob that was attacking me is now stunned, and will be attacking the WAR when they are un-stunned. Meanwhile the war has a full Stoneskin up, and is losing no HP.

    You can try to use AOE flash again, maybe get lucky to get your main target on you so you can try another War Drum, but before you can;

    Steel Cyclone. The WAR is now fully healed (thats about 4000 HP, 1000 more than you), and mobs are stunned again. There is no way you're getting hate back.


    Not complaining about WAR here, just saying you seem to suggest PLD is best at tanking lots of trash mobs, and while that's true, it's only true until the WAR gets TP. It is an excellent puller and initial tank so that mages don't have to worry at the start of a fight.

    EDIT: Also a bit off topic, but I think comparing MRD/WAR to GLA/PLD is valid. The concept behind GLA/PLD is that we sacrifice using a bigger weapon so that we can use a shield... the problem with that is that we barely ever actually make use of said shield, whereas the MRD/WAR is just using a heavy duty weapon, and has about the same Defense with more HP. If shield/defense should be GLA/PLD's main focus, we should actually use the shield, and actually have more defense.


    EDIT 2:
    Quote Originally Posted by Peptaru View Post
    I tanked the buffalo about a week ago, on gladiator of course, and while it was wailing on my face sonorous never reset hate to the point where a single provoke didn't take it back. i had thms and arcs going and had no trouble keeping hate. having a party that can keep their own hate down is common sense on stuff like buffalo. don't let your DD's be 'gifted'. i was the only person he was hitting so holy succor, divine veil = useless save for the extra hp i could cure myself for with succor. I'm far from resistant to change, i really like paladin. the JSE is my gripe. Maybe i'll use pld as a jack-of-all-trades/master-of-none for awhile til i find a working gear combo.
    I'm with you here; I am not having problems with enmity on either GLA or PLD, so some of these new abilities that might be getting more enmity are rather lackluster. Sentinel + enmity ability spam is good enough right now. I too really like Paladin, and I love the look of the JSE. I simply wish PLD was actually a better tank than GLA, and more importantly WAR. The "gains" it has over GLA and WAR are not gains at all, but rather restrictions and hindrances to survivability.

    I'm finding I'm doing the reverse of what was intended here: Partying on Gladiator, soloing on Paladin. I'm only soloing on Paladin so that I can actually use it somewhere, and for shorter solo fights, Spirits Within comes into play more often.
    (1)
    Last edited by Phobos; 03-13-2012 at 10:41 PM.

  4. #4
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    It's true there are a Myriad of different ways to tank in FFXIV.

    Whether that is intentional or by accident on SE's part will always remain a debate only ended by SE itself.

    Yes, PLD and GLA differ in situational utility. But honestly how much "hair splitting" are we doing here?

    Jobs have been out for less than a week whilst Classes are veteran occupations. The only real difference is the majority of players who tank in ffxiv are more "comfortable" with the way they've played GLA. In other words PLD is the new kid on the block and no one likes him/her yet.

    As far as WAR goes: this is no different than MRDs relation to GLA. There's always been a rival in terms of tanking prowess between GLA and MRD. Now that feud has transferred to the two respective inheritors.

    PLD has always been about Heavy MP use. I really dont know why everyone's so shocked by this.

    The moral here is that, so many Job bashing threads keep popping up because it's the "newest thing to gripe about". When in reality it's just a matter of a uneasy community receiving new elements which aren't fully understood yet.

    For ppl that still wanna GLA: good for you. Good luck keeping a WAR from ganking your hate lock because in all honesty not even GLA is capable of man handling a skilled WAR
    (kinda unbalanced in regards to PvP right?)

    P.S. Use that Shield Bash!
    (0)

  5. #5
    Player

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    Quote Originally Posted by AreeyaJaidee View Post
    It's true there are a Myriad of different ways to tank in FFXIV.

    Whether that is intentional or by accident on SE's part will always remain a debate only ended by SE itself.

    Yes, PLD and GLA differ in situational utility. But honestly how much "hair splitting" are we doing here?

    Jobs have been out for less than a week whilst Classes are veteran occupations. The only real difference is the majority of players who tank in ffxiv are more "comfortable" with the way they've played GLA. In other words PLD is the new kid on the block and no one likes him/her yet.

    As far as WAR goes: this is no different than MRDs relation to GLA. There's always been a rival in terms of tanking prowess between GLA and MRD. Now that feud has transferred to the two respective inheritors.

    PLD has always been about Heavy MP use. I really dont know why everyone's so shocked by this.

    The moral here is that, so many Job bashing threads keep popping up because it's the "newest thing to gripe about". When in reality it's just a matter of a uneasy community receiving new elements which aren't fully understood yet.

    For ppl that still wanna GLA: good for you. Good luck keeping a WAR from ganking your hate lock because in all honesty not even GLA is capable of man handling a skilled WAR
    (kinda unbalanced in regards to PvP right?)

    P.S. Use that Shield Bash!
    Simply examining the abilities you get on PLD show that it doesn't gain anything in terms of enmity generation or survivability over GLA. The reliance on MP and lack of an ability to recover it is just one reason. Even using a BRD, you could have a different song on with GLA, or be recovering more MP to use it more. This isn't simply bashing the new system - PLD is supposed to be a GLA more specialized in tanking, yet it fails to be.

    In terms of a keeping hate from a WAR, this is not doable on either PLD or GLA. PLD gets cover but that only lasts a short while, after which the WAR just gets hate back and keeps it. And yes, this is different from MRD vs GLA, as WAR has a far better AOE (also, they can still use the old one last I checked too). I like that MRD/WAR can tank, and think they should continue to be able to do so. It strikes me as odd, though, that GLA/PLD are not even close to as good, and PLD is even worse.
    (0)

  6. #6
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Phobos View Post
    Simply examining the abilities you get on PLD show that it doesn't gain anything in terms of enmity generation or survivability over GLA. The reliance on MP and lack of an ability to recover it is just one reason. Even using a BRD, you could have a different song on with GLA, or be recovering more MP to use it more. This isn't simply bashing the new system - PLD is supposed to be a GLA more specialized in tanking, yet it fails to be.

    In terms of a keeping hate from a WAR, this is not doable on either PLD or GLA. PLD gets cover but that only lasts a short while, after which the WAR just gets hate back and keeps it. And yes, this is different from MRD vs GLA, as WAR has a far better AOE (also, they can still use the old one last I checked too). I like that MRD/WAR can tank, and think they should continue to be able to do so. It strikes me as odd, though, that GLA/PLD are not even close to as good, and PLD is even worse.
    Is it possible the point of PLD is increased dmg output balanced by an above average tanking and survivabilty all wrapped in one package?

    Maybe we're looking at this in the wrong light.
    (0)

  7. #7
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    Quote Originally Posted by AreeyaJaidee View Post
    Is it possible the point of PLD is increased dmg output balanced by an above average tanking and survivabilty all wrapped in one package?

    Maybe we're looking at this in the wrong light.
    Quote Originally Posted by Gildrein View Post
    A master of sword and shield, the gladiator is a melee specialist who excels in defense. Though his individual blows do not deal great damage, he is able to deliver them in quick succession, a quality that has earned him a reputation for dependability. The paladin job sacrifices maximum HP, but this is compensated by way of greatly enhanced defense as well as the ability to cast healing magic. Valiant by nature, a paladin can shield his comrades from blows, making him the unyielding rock upon which a party’s defense is built.
    Nope. This is the light I'm trying to look at PLD in, yet it fails to hold up to what it seems their intention was.

    Quote Originally Posted by ThugHunter View Post
    Has anyone looked at the Darklight Heavy Stuff?

    Darklight Heavy Armor (Body - Cannot equip head)
    Defense: 308
    HP: +160
    Enmity: +45
    Vitality: +20
    Evasion: -20
    Ma Evasion: +10
    Regen: +5

    Darklight Heavy Flanchard (Legs - Cannot Equip Feet)
    Defense: 218
    HP +140
    Enmity: +25
    Vitality: +12
    Dexterity: +12
    Evasion: -20
    Ma Evasion: +10

    Darklight Heavy Gaunlets (Hands)
    Defense: 85
    HP: +80
    Enmity: +45
    Vitality: +12
    Mind: +12
    Evasion: -20
    Ma Evasion: +5

    Now i realise this is a rare drop from the dungeons, but come on, i jizzed in my pants when i saw this, so hope to get it all one day.
    While the new gear is very nice, and I agree with you I needed a thorough pants-cleaning after looking at them, I feel as though these are going to be very difficult to get based on their stats, and I don't feel as though the gear PLD can wear (which, btw WAR can as well) should be reason to use the job over the class.

    Ultimately, my problem is not necessarily that GLA is better than PLD (which I beleive it is), but that PLD should outclass GLA and WAR in terms of tanking (both in regards to enmity generation and survivability), but suffer in terms of DD. Currently, this is not the case.
    (2)
    Last edited by Phobos; 03-13-2012 at 11:42 PM.

  8. #8
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Sounds like Manathirst materia is now in season!
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  9. #9
    Player
    ThugHunter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Thuggly Wuggly
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Has anyone looked at the Darklight Heavy Stuff?

    Darklight Heavy Armor (Body - Cannot equip head)
    Defense: 308
    HP: +160
    Enmity: +45
    Vitality: +20
    Evasion: -20
    Ma Evasion: +10
    Regen: +5

    Darklight Heavy Flanchard (Legs - Cannot Equip Feet)
    Defense: 218
    HP +140
    Enmity: +25
    Vitality: +12
    Dexterity: +12
    Evasion: -20
    Ma Evasion: +10

    Darklight Heavy Gaunlets (Hands)
    Defense: 85
    HP: +80
    Enmity: +45
    Vitality: +12
    Mind: +12
    Evasion: -20
    Ma Evasion: +5

    Now i realise this is a rare drop from the dungeons, but come on, i jizzed in my pants when i saw this, so hope to get it all one day.
    (0)

    http://kotrls.guildwork.com

  10. #10
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Phobos View Post
    Nope. This is the light I'm trying to look at PLD in, yet it fails to hold up to what it seems their intention was.
    I still don't see how PLD fails as a tank. I've been testing it for awhile now and no issues at all so far.
    (0)

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