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  1. #71
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    5.0 DRK feels like the foundation that 4.0 should have been, where 5.0 evolved more from.

    In other words, DRK feels like it's an expansion behind. It's a good base, sure... if this were 4.0. in 5.0 this shouldn't be a good base it should feel complete.
    (3)

  2. #72
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by WhyAmIHere View Post
    5.0 DRK feels like the foundation that 4.0 should have been, where 5.0 evolved more from.

    In other words, DRK feels like it's an expansion behind. It's a good base, sure... if this were 4.0. in 5.0 this shouldn't be a good base it should feel complete.
    Yeah it definitely has that bare bones thing going for it, for sure
    (0)

  3. #73
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TouchandFeel View Post
    Snip
    (1) I understand how pets work. I just find it humorous that our manifestation of the darkside does not have a darkside buff, despite being able to receive every party buff under the sun.

    (2) I don't think it is supper important what is buffed but we need some cooldowns to come back in the 30 second time frame in order to make the job feel less boring. And being dark knight is the lowest dps tank for the second expansion in a row, though not by a huge margin, this could also provide some buff.

    (3) How much of a buff? I was thinking it would be nice if during Delirium bloodspiller and quietus both gave 500 or 600 mana instead of giving two different amounts, (200 for bloodspiller and 500 for quietus). Also having this generate some blood would alieviate another potential issue, that being that you need to save mana going into your second delirium or else you may not have enough blood to summon your living shadow. If you delay anything by any amount you end up pushing your second summoning of the shadow decoupling it from raid buffs at 2 minutes.
    (2)

  4. #74
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    (1) I understand how pets work. I just find it humorous that our manifestation of the darkside does not have a darkside buff, despite being able to receive every party buff under the sun.

    (2) I don't think it is supper important what is buffed but we need some cooldowns to come back in the 30 second time frame in order to make the job feel less boring. And being dark knight is the lowest dps tank for the second expansion in a row, though not by a huge margin, this could also provide some buff.

    (3) How much of a buff? I was thinking it would be nice if during Delirium bloodspiller and quietus both gave 500 or 600 mana instead of giving two different amounts, (200 for bloodspiller and 500 for quietus). Also having this generate some blood would alieviate another potential issue, that being that you need to save mana going into your second delirium or else you may not have enough blood to summon your living shadow. If you delay anything by any amount you end up pushing your second summoning of the shadow decoupling it from raid buffs at 2 minutes.
    so its dmg is still increased by other buffs, just not darkside.Good to know, its probably an oversight or - from what i gather, ds was probably meant to have some other effect on it, that timer on the DSgauge really bothers me, I feel like it wasnt just put there because. Given that DRK is still under damage wise, probably wouldnt have been an issue to keep it out longer
    (0)

  5. #75
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    How I would fix DRK (Kind of. It'd still have problems.)

    Change Delirium entirely. Make it in some way generate blood gauge, or influence blood gauge growth, but just not what it does now...jesus.

    Make TBN give blood gauge when broken again, instead of the garbo it gives now. Now it's either the loss or the same potency it would have been if you used a different ability...

    I'd remove the stupid pointless 10% damage buff maintainance entirely, and buff the damage on your MP spenders but this would change too much, so I'll leave this as optional.

    Then, this is what brings it all together. Make your Blood spending Weapon Skills and abilities restore MP by default, Buffing the amount when used together with Blood weapon. Imagine if instead of just being a glorified DoT, your shadow boi also replenished you MP when he landed hits.

    Everything else can mostly stay the same and it'd feel a hell of a lot better.
    (1)
    Last edited by SakiKojiro; 07-08-2019 at 02:08 AM.

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