No matter what DPS I play am always taking enmity, specially now with dancer and no diversion to lower it. Ive resulting in using the tried and true FFXI way of disengaging and not attacking for a bit.
No matter what DPS I play am always taking enmity, specially now with dancer and no diversion to lower it. Ive resulting in using the tried and true FFXI way of disengaging and not attacking for a bit.
Is this serious? Aggro has never been a problem for years and this update made tanks instantly get mob aggro forever with their AoE combos. I think I am yet to get enmity in ShB playing as a DNC in a dungeon. o_o
btw.: never used Diversion in the game while it existed too.
That happened to me in one of the Dungeons. Since all enmity reduction skills were removed from the DPS class, it's up to the tanks to maintain aggro.
I'm not a tank, but I think these scenarios should not happen as tanks are now more than capable to increase their on enmity.
I've literally never even come close to losing aggro since early access started. Clearly y'all are getting some bad tanks that still think having their tank stance off will increase their DPS or something. I could sleep through it at this point and no one would be able to take the enemies off me.
I've been getting aggro in packs as Dancer, from tanks that do have tank stance on ;-;I've literally never even come close to losing aggro since early access started. Clearly y'all are getting some bad tanks that still think having their tank stance off will increase their DPS or something. I could sleep through it at this point and no one would be able to take the enemies off me.
Not sure what they were doing TBH.
Last edited by WaterShield; 07-02-2019 at 06:49 AM.
Same during AoE on WHM. I've seen the tank lose enmity to RDMs, DNCs, SMNs, and BLMs, as well during large pack pulls. I suspect it's because the tanks aren't quite reaching the mobs on the far end of the crowd with their AoEs during wall-to-wall pulls.
Yes but trusts also perform mechanics properly. Or so I hear. I'll be sure to let you know if Urianger starts exclaiming "mechanics are for cars" and blaming the DPSes for taking too much damage in unavoidable mechanics when he fails a healer check next time I try out a trust dungeon. X'D
Yeah, I'm guessing they didn't have their tank stance on.
I've taken emnity a few times, but this is usually because the MT tank dies, doesn't pick up an add or hasn't got tank stance on.
As annoying as it is, Diversion in these cases would simply pass the boss to another dps or worse, the healer, killing them instead. Which doesn't really benefit the group more. It's up to the tanks to ensure they handle their role.
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