

I don't play it much, but I found it to be a very smooth playstyle. So smooth in fact that I wouldn't be surprised if that wasn't your problem with it, even if you don't realize it.
It has a lot of actions, a charge, a backstep, a ranged skill, some very powerful single target abilities and easy to use aoe, but for all that once you get it all figured out it's very easy to play well.
It's just not a challenging class to master, which can be disorienting when compared to most other melee dps classes.


It's smooth until you get tsubame-gaeshi. Then you realize your skill speed can completely mess up your entire rotation, and singular accidents, such as casting an extra GCD, sets you back 20s.I don't play it much, but I found it to be a very smooth playstyle. So smooth in fact that I wouldn't be surprised if that wasn't your problem with it, even if you don't realize it.
It has a lot of actions, a charge, a backstep, a ranged skill, some very powerful single target abilities and easy to use aoe, but for all that once you get it all figured out it's very easy to play well.
It's just not a challenging class to master, which can be disorienting when compared to most other melee dps classes.
It's in the same category as hagakure in Stormblood. On paper it's fine, but it runs into semi-serious gameplay issues in practice that it has no right having problems with. They're slightly lessening the problem, but it didn't seem like they were properly fixing it.
Also, if you think SAM isn't challenging to master, you really don't understand SAM's rotation. Right now it's the second hardest class to master at level 80, and it doesn't seem like that's changing at all.


Minmax junkies aside, SAM is not difficult to play well in the hardest content without having to work yourself into a frenzy like with DRG or MNK.It's smooth until you get tsubame-gaeshi. Then you realize your skill speed can completely mess up your entire rotation, and singular accidents, such as casting an extra GCD, sets you back 20s.
It's in the same category as hagakure in Stormblood. On paper it's fine, but it runs into semi-serious gameplay issues in practice that it has no right having problems with. They're slightly lessening the problem, but it didn't seem like they were properly fixing it.
Also, if you think SAM isn't challenging to master, you really don't understand SAM's rotation. Right now it's the second hardest class to master at level 80, and it doesn't seem like that's changing at all.
Last edited by Drkdays; 10-31-2021 at 06:09 PM.


Trusty forums, turning every comment back on the poster in the form of an unprovoked insult.
The SAM rotation is very linear and easy to understand. It does not take a great deal of practice to be able to reliably keep up the two buffs and one dot while dodging mechanics and performing the heaviest attack abilities. It is to that extent that I refer to mastering, not the numbers crunching "repeating, of course" study of 0-1 second skill execution perfection that only a few define as "mastering." Keep your elitism to yourselves.




When I leveled SAM in ShB I was so amazed by the flow that I want to make it my main in EW. lol
The animations could be a bit more flashy, but I remember hearing the dev team state that making SAM not flashy was a very deliberate design decision. It's like the opposite of BLM in many regards minus DMG.
I want to add my personal reason why I find Sam so satisfying. I'm kind of a technical person and I get a lot of enjoyment out of successful executions of things (I play a lot of guilty gear strive btw) and Sam really rewards that kind of playstyle. The skill ceiling seems to keep getting higher the more I play but the sounds, animations and abilities are solid as well.OP needs to play ninja as I said before. There are a lot of Sam's but most just play it for "mah katana".
I initially believed SAM to be a very simple class when I first picked it up but as I played more I started practicing things like third eye usage and finding it so satisfying whenever I line up my burst rotation perfectly for huge damage.


A lot of jobs are boring while leveling. Samurai doesn't really start to open up until 62+ when you get enhanced kenki generation. At 80, you can build for a faster skill speed, which I personally enjoy, with a 2.0 GCD which helps keep it a bit busier. Then there's the shinten spam in between.
But Samurai isn't really meant to be super fast and flashy. They're the swordsman, landing precise, beautiful strikes and finishing with a hard hitting ability. They were a little more fun in SB before they nerfed the flexibility if the class, but I still find it fun to play and one of the best built jobs in the game.
And it's got just enough extra things to help with the skill gap, like using Third Eye at the proper time and know when you can Meditate.
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