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  1. #37
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TurtlesAWD View Post
    -snip-
    Right. There's more to a class' or job's identity than simply their stat totals. It's the sum total of all the things they can do, even the ones that either are niche or don't seem to have practical applications to combat whatsoever. Just look at, say, Sleep and Repose for instance.

    I mean hell, people keep on begging to see a "real" Time Mage (in spite of AST), even though it's agreed CC effects are pointless in group content (so things like Stop, Slow or Zero Gravity would have no value) and many jobs want to avoid Speed buffs so they don't clip GCDs or overspend MP.
    That leaves... what, combat Peloton?

    Furthermore, let's touch on access to Raise skills. RDMs have low value in farm content due to the hit they take to their damage in favor of access to quick Raising, which becomes obsolete after a certain stage of progression (eg when people stop dying) -- meaning we already have a full job designed with a skill that ideally isn't ever to be used in mind.
    A practical skill at that, not just flavor, but a complete emergency tool. SMN likewise has the same skill, albeit less ease of use so it doesn't hamper their performance much.

    So to dismiss Drain on the grounds that it wouldn't see much use in a raid is complete nonsense.
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    Last edited by Archwizard; 07-10-2019 at 09:51 PM.