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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Orbus View Post
    Sure they could have buffed it.
    They could have done it SB and they could have done it in ShB.
    But they didn't and were never going to, the fact that they outright removed it is proof enough of that.
    Sure, and they removed Apocatastasis and Erase too. Look how many threads say that was a mistake.

    I would argue that removing Drain wasn't out of a lack of interest in ever buffing it, but more likely out of the devs realizing it wasn't necessary as a DPS role action, particularly when only one of the jobs with access to it didn't already have a self-healing skill (even if Physick is just as bad if not worse). As a role action it would have to be balanced around equal accessibility; in the hands of one job, it just has to be balanced around that job.

    Quote Originally Posted by Cynfael View Post
    If you give your average player a spell or ability, chances are that they are going to assume that it's there to be used, and Drain is one of those spells that muddies the waters and gives less experienced players a skewed notion of what their class and role should be doing.
    True, in my time healing in Stormblood, I ran into several Arcanists who used Drain and Break as part of their core rotation.

    ... And at the same time there are players who outright refuse to ever use DoTs, either because they don't understand them, "don't like using them" or think the loss in damage is negligible. There are players who use Addle on CD, even on dungeon bosses with zero spells. There are players who use Enochian after every Foul cast because they think it's consumed, who mistake Scathe for an oGCD, or who throw out Fire IIs in single-target.
    I believe there was an interview where Yoshi-P called those "bad players" and stated there was nothing that could be done about them.

    How much should the devs balance jobs around the players who entirely misuse them? Should they simply go to the extreme of reducing each job to the fewest possible buttons, in the effort to minimize confusion?

    Finally, the other big reason I dislike spammable healing skills being granted to non-healers is that healers in this game have complained for years that there isn't enough healing to do, which is one of the central points of the never-ending and tiresome healer DPS-or-not-to-DPS debate.
    ... and that's the fault of the DPS who already don't have any self-healing skills to use?
    Or is that perhaps the fault of encounter design, versus the healer's access to HoTs and barriers that allow them to be somewhat lazy in that regard?

    In solo content, a healing chocobo is pretty overpowered,
    Sure. After you've leveled a chocobo -- completely optional and easily missable content -- and invested points in the healing tree. Nevermind that solo duties or Eureka exist, or that there are two other trees to invest in.
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    Last edited by Archwizard; 07-03-2019 at 01:38 PM.