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  1. #11
    Player
    Darkshneider's Avatar
    Join Date
    Dec 2013
    Posts
    81
    Character
    Darkshneider Arcannus
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by YanderePrincess View Post
    To be fair, Drain didn't exist in this game until Stormblood. Granted, it was nicer than having a cross-class Physick based off mnd stat.
    yup way nicer than the physic XD.i would still pop a physic in emergencies but it used to heal so low almost never bothered ((in a real reborn abit more cause hp maxes were lower)) been playing blm since 2.0
    (0)

  2. #12
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rongway View Post
    In a party, your HP should never drop that low. If it does, it should be from a scripted move followed by scripted healing.

    Solo, your HP should never drop that low. If it does, you're not killing the thing fast enough or you're doing something you're not meant to be soloing.

    There are no such situations for BLM where Drain would be meaningful.
    Sorry, but this isn't really true. There are quite a few solo scenarios in the BLM job quest line where having Drain made things substantially more reasonable. They're do-able without it, but are noticeably more difficult.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  3. #13
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Darkshneider View Post
    yup way nicer than the physic XD.i would still pop a physic in emergencies but it used to heal so low almost never bothered ((in a real reborn abit more cause hp maxes were lower)) been playing blm since 2.0
    Yeah. I mained BLM in 2.x, and actually saved my party sometimes with Physick. X3 It was definitely less problematic pre-50 when you still had MND on your gear, though. I think we'll be okay without Drain, but it definitely came in handy occasionally.
    (2)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  4. #14
    Player
    Darkshneider's Avatar
    Join Date
    Dec 2013
    Posts
    81
    Character
    Darkshneider Arcannus
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rongway View Post
    In a party, your HP should never drop that low. If it does, it should be from a scripted move followed by scripted healing.

    Solo, your HP should never drop that low. If it does, you're not killing the thing fast enough or you're doing something you're not meant to be soloing.

    There are no such situations for BLM where Drain would be meaningful.
    Its like you don't know the meaning of clutch.
    Its situations that RARELY happen
    and you just saying that there is no situation that it was meaningful...your opinions cant erase the reality of the things that happened the small lil times a triple casted drain was useful to me.It was useful those little times and its annoying for skills to be removed without giving something back,like they removed the almost useless physic? they gave drain which scaled off damage which was a tad more useful so it was fine. 1 for 1. Its very bad game design to jurt remove things without giving other types of tolls that do a comparable role back of the skill that was removed.
    (0)

  5. #15
    Player
    Darkshneider's Avatar
    Join Date
    Dec 2013
    Posts
    81
    Character
    Darkshneider Arcannus
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Yeah totally agree we will be alright.I just find it distasteful when little tools are removed without giving something comparable back ((even if its a tad different but does a similar job)) like maybe a toggle that made ur next spell drain some of the damage done to life back,and give it a cooldown so it isn't broken
    (0)

  6. #16
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Darkshneider View Post
    Its like you don't know the meaning of clutch.
    Its situations that RARELY happen
    and you just saying that there is no situation that it was meaningful...your opinions cant erase the reality of the things that happened the small lil times a triple casted drain was useful to me.It was useful those little times and its annoying for skills to be removed without giving something back,like they removed the almost useless physic? they gave drain which scaled off damage which was a tad more useful so it was fine. 1 for 1. Its very bad game design to jurt remove things without giving other types of tolls that do a comparable role back of the skill that was removed.
    In this case, I think the cases where it was extremely valuable are rare enough that it's not bad game design to remove it. We got by just fine without it before Stormblood. We'll get by without it now. For it to actually be worth leaving in the game, it would have to be made significantly better than it is. Also keep in mind that it wasn't BLM specific. It was magical DPS, and it was useless to RDM once they got Vercure, and useless to SMN (though maybe less useless now, thinking about it).
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  7. #17
    Player
    Age_of_Oblivion's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Aetherius Lune
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    I’m gonna level with you, I can’t think of a clutch scenario I’ve encountered in which triple Drain would serve me better than either triple Fire 4 or triple Sleep. If you ever find drain helpful, odds are you’ve made a mistake.
    (6)

  8. #18
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Age_of_Oblivion View Post
    I’m gonna level with you, I can’t think of a clutch scenario I’ve encountered in which triple Drain would serve me better than either triple Fire 4 or triple Sleep. If you ever find drain helpful, odds are you’ve made a mistake.
    Most of the times that it's been useful to me were because of crappy healers.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  9. #19
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by YanderePrincess View Post
    Most of the times that it's been useful to me were because of crappy healers.
    Drain healed 80% of an 80 potency attack. You were better off killing whatever it was, or putting it to sleep. If its a dungeon boss, thats an issue with the healer.

    An 80 potency attack at my level (78) would be the equivalent of 2,750ish potency attack. You would heal yourself for 2,200. My health pool is 65k.

    Drain would heal you by 3%... The server tick heals you more than that.

    Its unlikely that the old drain will save you over "the crappy healers."

    Ask for adjustments to the content, ask for adjustments to self sustain, but asking for old Drain is just a waste of energy, and I'm one of the people who are just saddened completely with the loss of so many role skills. To me Erase was gold and just undertuned and undervalued.

    Drain was neat, but it is definitely under-tuned in its former version. It was never a good idea. I could see a buff to it, to increase its potency to 125 and heal 100% of it, but anything short of that is just too little too late. Even that is pretty mediocre. Since SMN damage is now a base of 200, I think it would make allot more sense at this potency. A separate sustain option would be better.

    I converted Physick into potency for SMN btw. It wass about 26 potency at the end of STB with i400 WD. Drain in comparison is 64. Its not doing much better.
    (6)
    Last edited by Zyneste; 07-02-2019 at 02:17 PM.

  10. #20
    Player
    Taikugemu's Avatar
    Join Date
    Jan 2019
    Posts
    19
    Character
    User Name
    World
    Cactuar
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Darkshneider View Post
    Its like you don't know the meaning of clutch.
    Its situations that RARELY happen
    and you just saying that there is no situation that it was meaningful...your opinions cant erase the reality of the things that happened the small lil times a triple casted drain was useful to me.It was useful those little times and its annoying for skills to be removed without giving something back,like they removed the almost useless physic? they gave drain which scaled off damage which was a tad more useful so it was fine. 1 for 1. Its very bad game design to jurt remove things without giving other types of tolls that do a comparable role back of the skill that was removed.
    In which case triple casting drain would be more useful than, y'know, pressing the manaward button?
    (2)

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