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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Cynfael View Post
    - Big difference between inexperienced player confusion and the issue of players who should know enough to know better but still refuse to read their tooltips and make reasonably sound gameplay decisions. The former is more descriptive of the RDMs who think that their job is to heal whenever party members lose HP even when healers are present and active (because, to their way of thinking, why else do they have Vercure if not to use it?), while the latter is more what you already described.
    Honestly? As a RDM main, there have been several points where Vercure has come in clutch for me, and not simply as a means to get an extra Dualcast. I can name several instances where I've seen that our healer was struggling to keep up with the demands of a mechanic, or where I needed to rez a healer and then heal the tank until they could complete the rez animation and recover their MP, or even when I needed to do a large amount of self-healing because I had to get as far as I could from the group for an explosion mechanic immediately before the boss was about to fire off another I wouldn't be able to avoid.
    Sure, maybe that's a result of being in plenty of scenarios where I just had a bad healer, but the point is that I had that option "in a pinch" and it has, realistically, come in handy. That's the point of an emergency tool.

    Should players who can use it well be robbed of that ability, just because bad players will be bad and misuse it at the cost of their own personal DPS? Is that a fault of the job design not being intuitive, or that of the players not understanding the tools at their disposal?

    What about WHM? They get Afflatus Misery, a massive DPS cooldown, even when they should be healing. Should they not have that and other damage tools so they aren't fooled into doing a DPS's job?

    The first job I leveled was BLM, and because we're squishy, there were so many times I had to use a combination of Manaward and Drain (even at its most pathetic) to keep up with the damage output of a quest mob (or pod, if Sleep proved insufficient) when soloing, or attempt to sustain myself until the group's healer could get off the ground.

    Do I expect any version of Drain, Vercure, Physick, Bloodbath, Clemency, Second Wind, etc. etc. to replace a healer? No, and I'm not asking for them to either. Realistically I expect DPS should always be more efficient at dealing damage, as healers should always be better at supporting the party and tanks should be better at surviving an onslaught of hits. If I advocate for RDM to get a personal mitigation skill, I'm not asking for them to replace a tank, because obviously that's not enough for a full role.
    That doesn't mean I ascribe to the belief that any job should be excised of skills outside of their role so that only healers heal and only DPS deal damage.

    Am I saying Drain was without fault, or even that it should be returned exactly as it was? God no. I'm only arguing for it to return in a significantly buffed state where it can provide the BLM with semi-worthwhile personal sustainability at a brief DPS cost. It doesn't even have to be efficient as long as it makes a difference and ain't trash like we're used to.
    If you have a healer backing you, great! They'll heal better than you while you can damage better than them. You can feel free to ignore Drain while they feel free to not use their spare damage abilities. But in the pinch when they aren't able to help you or they face a healing check, you should have that option on hand, just as they can help during a DPS check.
    (5)
    Last edited by Archwizard; 07-03-2019 at 09:25 PM.

  2. #2
    Player
    Zied's Avatar
    Join Date
    Jul 2014
    Posts
    127
    Character
    Siegfried Reinfold
    World
    Exodus
    Main Class
    Marauder Lv 100
    I did like drain
    (0)

  3. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    If they ever add drain back in, I want it to be in the same fashion as the PvP version (and they could also remove the damage so it dooesn't become part of the rotation)

    However, I wouldn't mind them buffing Mana Barrier. CD is VERY long for what it is
    (0)

  4. #4
    Player
    Baka_Neko1's Avatar
    Join Date
    Nov 2013
    Posts
    60
    Character
    Baka Neko
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    trust your healer more. clutch moments need clutch dps. if you're worried about dying, just pop manaward.
    (1)

  5. #5
    Player
    Casino's Avatar
    Join Date
    Jul 2019
    Posts
    9
    Character
    Casino Yota
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    I was watchng for a feedback on the 5.0 Blm.
    Only found a complaint about this spell i never used.

    So everyone can agree with, the Blm is pretty fine...
    (3)

  6. #6
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Was there even a spell called drain back then? xD
    (0)

  7. #7
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gallus View Post
    Was there even a spell called drain back then? xD
    If you mean in FF1 as the OP states? No. Drain was not introduced until FF2.

    Kind of a mild error to get hung up over though.

    Quote Originally Posted by Sylvain View Post
    I can already forsee 7.0 hot topic "Loss of BlizzardII ??? REALLY?"
    We should only be so lucky. We've kinda been begging for it.

    Kinda apples-oranges though. I mean, we already have Freeze which is better in every way. There is literally no function Blizz II could potentially serve that we don't have an alternative already lined up for.
    Unlike Drain.
    (0)
    Last edited by Archwizard; 07-03-2019 at 11:37 PM.

  8. #8
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I can already forsee 7.0 hot topic "Loss of BlizzardII ??? REALLY?"
    (0)

  9. #9
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sylvain View Post
    I can already forsee 7.0 hot topic "Loss of BlizzardII ??? REALLY?"
    Honestly, with how hard it got nerfed, we lost Blizzard II years ago.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  10. #10
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Listen if you ever find yourself in a situation where you have to use drain let alone trying to justify it's meaning, take a moment to just think about how you even got there in the first place.
    (5)

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