Making jobs simpler and people having anxiety of tanking/healing are completely different things.
1. They are afraid to make a mistake and cause a wipe and hear people complain. At least when they hear that the norm is 2-4 packs, they know what to aim for. Also we play the game this way because of the encounter design and game mechanics designed by the dev team.
2. Making classes easier for newer players is a mistake,imo. You "might" get a few new players to play them, but they will play them because they like tanking/healing/dpsing, not because its now easier (sure there might be a few that will play them because they are easier). What about the existing players?While you might get a few new ones to play those classes, you lose existing ones, because they got bored or disliked the simplified version, so you gained nothing...
Really i am sick of hearing the devs always talking about making things easier for the "potential" new players who might not even want to play those classes and completely disregard the existing players. Is a higher learning curve really that bad? Do they think the new players will be dumber then the players they already have, so they have to simplify things for them? Don't the existing players deserve to expand on their knowledge,skill and be challenged with their class because the dev team added more to the already existing mechanics,instead of removing them...
Sorry about the rant..
Also don't worry, people will adjust or they will switch classes or play another game :P
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