Quote Originally Posted by FFgame View Post
You don't sub my pay. How about you step up instead of asking others to adjust. You can practice with npcs since for some unknown reason they wasted dev time on TRUST system instead of dungeons extreme mode. Someone better be using it.
Post's like yours are why I felt compelled to remind people it can be beneficial to take a step back, and adjust. As you seem to think the game revolves around end game content only, and don't really want to consider any other viewpoint.

As I wasn't coming back to the forums to complain about why I was having problems in dungeons when tanks felt the need to pull multiple mob groups, but to try and find ways I could improve my play to make those pulls go smoother if at all possible. Or as you so eloquently put it "Step up".

On the Trust system they implemented, did you ever consider the fact that the reason it might have been added has nothing to do with new players at all? But that it could have been intended as way to help keep DPS story dungeon queue times reasonable so those players can enjoy the expansion at their own pace instead of hitting 15+ minute walls of waiting due to either their odd playtimes or that many tanks and healers are focused on their MSQ progression and are farther ahead thanks to their normally much shorter queues.

Quote Originally Posted by MomomiMomi View Post
And no, the game should not be balanced around the lowest common denominator, because the lowest players are abysmal.
On the flip side to them not balancing the game around the lowest common denominator, the game should also not be balanced around just the hardcore raiders either. The balance point should ideally be somewhere in the middle for most of the content. And from one expansion to the next, what is used as the perceived balancing point for the Developers is going to move around a bit. I made no comment about balancing around any one group, but was suggesting that it might pay to step back and not assume that the devs used the same balancing metrics for Shadowbringers as they did for Stormblood.

I am already getting vibes that they did use different metrics, as going through all of Stormblood, I didn't have many issues at all with tanks doing large pulls, but yet in Shadowbringers I dread them currently. In part due to still adjusting to the Sch changes, and in part due to the tanks HP seeming to swing much faster in the larger pulls than it did before. Maybe its my play, maybe its the tanks play, maybe its the DPS's play. Or it could also be the Devs made changes to discourage large pulls or tweaked them in such a way that they are much harder to succeed at if all party members are not pulling their weight. As some groups I have been in, those pulls are possible, others its not, but every single time they do happen, it takes about all I got to keep the tank up as long as possible in order for the dps to get enough mobs killed for the pull to work.