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  1. #101
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    it took them 6 years to fix the default audio device in the Windows client.
    And that was a minor issue.
    Now interpolate that to a server problem
    (0)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  2. #102
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ChewieFlakes View Post
    How many crappy expansions launches do they need to do before upgrading their garbage servers? Is this an indie company??
    I think this has been said more times then anyone can count. When they moved the datacenter to California they got better Servers as well. Even a server with good hardware can have issues if the software its running is a train wreck.
    (4)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  3. #103
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    I think a lot of it has to do with how much better Japanese internet is than North American options, and Australian. You don't NEED good netcode there. It's definitely no excuse though, just a reason for the way it is.
    (0)

  4. #104
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    They are probably still buying physical servers instead of VMs that can be scaled up or out with a few clicks. Also there are about 1 million active characters, as counted in LuckyBancho's census, not players.
    (0)
    Great community btw

  5. #105
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Seoulstar View Post
    On today's episode of entitled first world problems..
    But in shadowbringers, we are solving first world problems...
    (7)

  6. #106
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,806
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BunnyChain View Post
    They are probably still buying physical servers instead of VMs that can be scaled up or out with a few clicks. Also there are about 1 million active characters, as counted in LuckyBancho's census, not players.
    We already have some of their scaling in game to accommodate for the influx of excessive character data - that's what the instanced zones are in the expansion. Do you think those zones are going to be permanent? Nope, they're additional instanced areas (likely spun off VMs) that will be shut down once they are no longer needed. I've already seen it happen where I had a choice of two instances instead of 3, because demand for those zones wasn't that high. We also saw the same thing in Eureka - whenever a zone reached cap, a new instance would spawn and the old one would become temporarily locked.

    What we call a "world server" is actually a server cluster already.
    (1)

  7. #107
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Catwho View Post
    ...lots of good info on modern technologies and suggestions...
    That all sound like nice fixes but still remember that it is still quite an investment not only on $$ but on internal ways of work, trust on giving code access to third parties, risks, tests etc, and to solve an issue that only affects the product performance ~1 week every 2~ years, I dont know where you work, and kudos for te companies you work for to have the resource, guts and knowledge to use said technologies, I have worked for companies more reserved on adopting new stuff (specially due licensing, support, and time needed to do migrations)

    what would be a quick bandaid that they could implement to aliviate a little queue times? like the in game zone instances have an option to auto world visit to a less populated server, wont fix everything but it could balace it a little with player compromise option, to wait for your home server queue or log on other to save some minutes.
    (1)

  8. #108
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    What issues? No crashes beyond a single ddos attack on Friday. No login queues for us here, no real bugs that I've run into. All in all it's the smoothest launch yet, and probably the smoothest one I've ever seen.
    (2)

  9. #109
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Edax View Post
    http://forum.square-enix.com/ffxiv/t...s-%28Jul.-1%29
    Core control is aware of the problem
    Herber Jefferson Jr. 1978
    I was 3652 and my buddy was 3947 tonight around the same time.
    (0)

  10. #110
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,806
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Yep that's a DDoS. 90006'd while I was entertaining college kids from summer anime club. Ah well.

    3131 in queue here
    (0)

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