it took them 6 years to fix the default audio device in the Windows client.
And that was a minor issue.
Now interpolate that to a server problem
it took them 6 years to fix the default audio device in the Windows client.
And that was a minor issue.
Now interpolate that to a server problem
Olivar Starblaze
Onion Knight - Lalafell Carbuncle Retainer
<TASTY>
Ragnarok Server
I think this has been said more times then anyone can count. When they moved the datacenter to California they got better Servers as well. Even a server with good hardware can have issues if the software its running is a train wreck.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
I think a lot of it has to do with how much better Japanese internet is than North American options, and Australian. You don't NEED good netcode there. It's definitely no excuse though, just a reason for the way it is.
They are probably still buying physical servers instead of VMs that can be scaled up or out with a few clicks. Also there are about 1 million active characters, as counted in LuckyBancho's census, not players.
Great community btw
We already have some of their scaling in game to accommodate for the influx of excessive character data - that's what the instanced zones are in the expansion. Do you think those zones are going to be permanent? Nope, they're additional instanced areas (likely spun off VMs) that will be shut down once they are no longer needed. I've already seen it happen where I had a choice of two instances instead of 3, because demand for those zones wasn't that high. We also saw the same thing in Eureka - whenever a zone reached cap, a new instance would spawn and the old one would become temporarily locked.
What we call a "world server" is actually a server cluster already.
That all sound like nice fixes but still remember that it is still quite an investment not only on $$ but on internal ways of work, trust on giving code access to third parties, risks, tests etc, and to solve an issue that only affects the product performance ~1 week every 2~ years, I dont know where you work, and kudos for te companies you work for to have the resource, guts and knowledge to use said technologies, I have worked for companies more reserved on adopting new stuff (specially due licensing, support, and time needed to do migrations)
what would be a quick bandaid that they could implement to aliviate a little queue times? like the in game zone instances have an option to auto world visit to a less populated server, wont fix everything but it could balace it a little with player compromise option, to wait for your home server queue or log on other to save some minutes.
http://forum.square-enix.com/ffxiv/t...s-%28Jul.-1%29
I was 3652 and my buddy was 3947 tonight around the same time.Herber Jefferson Jr. 1978Core control is aware of the problem
Yep that's a DDoS. 90006'd while I was entertaining college kids from summer anime club. Ah well.
3131 in queue here
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