Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16
  1. #11
    Player
    Inkpot's Avatar
    Join Date
    Jun 2019
    Posts
    19
    Character
    Rinh Encrier
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nobuyuki_Sanada View Post
    I don't know if i'm understanding your idea correctly but if I am the first issue i would see is button bloat. Your taking 2 skills and making them 6 all with the purpose of doing more damage. The idea is that we want to actually heal more but we don't just want to spam cure 2 or healer equivalent all day. If you give a healer time to do anything they will just use those GCDs to do more damage unless they are absolutely required to heal in fear of wiping. This is why OGCDs are so valuable as they don't require you to stop your dps just weave in the heal and go to town. I could have gotten your idea completely wrong and if I did I apologize.
    My idea is mostly centered on giving healers more instant casts to weave in their many, many oGCDs. A more complex healer rotation featuring more slots of instant casts (like Bio, Bio II, Biolysis) means healers aren’t as often opting to sacrifice DPS for a chance to heal.

    Imagine if tanks had to lose DPS to weave in a tank CD. I’m not saying you make stone/broil/malefic instant cast, but having only one optimal weaving instance every 30s is silly. Make one every 10s. None of this is about doing more total damage.
    (0)

  2. #12
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nobuyuki_Sanada View Post
    Im only a level 72 scholar so a lot of the new mechanics I have not experienced. A full uptime DoT AoE sounds interesting but it doesnt really contribute to our healing role. The feeling I get from this would be that it would make soil "feel" worse because I was giving up something to use it on top of the aetherflow stacks to use soil and reapply SF. What if soil worked like Wildfire from machinist. All the damage it mitigates explodes for damage after the duration (obviously % would be adjustable) This way your not sacrificing something to use soil but it also helps contribute to the dps. Overall I never had a problem with soil since its a OGCD it doesn't interrupt me from doing anything.

    I think the second skill has the same problem either I feel like im giving up assize to use fey union or vise versa whenever I'm using the faerie gauge. I think this would be more workable with a way to convert aetherflow stacks to faerie gauge. Its interesting but I see where your going with this one!

    Great Ideas!
    Well, yes, that's the point, trade-offs and decision making.

    I don't like the Soil idea because it has only benefits and no downsides - you would simply use it on CD most of the time. Besides, I think Soil is already way too powerful.

    In terms of optimization, I think it's more interesting than simply mashing every DPS potency on CD. Not these specifically, but abilities that have trade-offs in general.
    (0)
    Last edited by LariaKirin; 07-03-2019 at 05:27 AM.

  3. #13
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Leidiriv View Post
    Since WHM is so focused around MP efficiency and big hitters with heavy MP costs, what if they got a new nuke (on top of Glare and Dis, maybe call it Banish) that costs about 1200 MP and has 700ish potency?

    Edit: Also, AST is seriously holding back healer balance by virtue of its healing gimmick being "you can be WHM-lite or SCH-lite". If its Aspected spells instead did a thing where they, on top of the base healing, applied a buff that turns the next X incoming damage into a DoT (with some tools to either extend and dilute that DoT or just flat out clear that DoT damage), that would give them a very different niche compared to WHM and SCH, and a much more active style of healing compared to now.
    I can tell you right now if you give me a 700 potency GCD thats only flaw is mp cost I will "Thin Air" "Prescence of Mind" that skill all day and my DPS king dreams will come true
    The only problem with converting damage to dot is that you still take the damage, unless you give them a way to dispel the dot. If you allow the dispel then essentially your negating all damage completely. The big problem with Ast is that its the third wheel. If Ast focuses on regular hp heals then a WHM + AST combo will not be good, same situation if it focuses on Shields then SCH + AST would be a bad combo. The conclusion is to let them be able to switch according to their partner but not in combat. We need more unique ways of healing and as this entire thread suggests turning our dps moves into heals/buffs in creative ways makes the classes more fun and makes it easier to make each class unique.
    (0)

  4. #14
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Inkpot View Post
    My idea is mostly centered on giving healers more instant casts to weave in their many, many oGCDs. A more complex healer rotation featuring more slots of instant casts (like Bio, Bio II, Biolysis) means healers aren’t as often opting to sacrifice DPS for a chance to heal.

    Imagine if tanks had to lose DPS to weave in a tank CD. I’m not saying you make stone/broil/malefic instant cast, but having only one optimal weaving instance every 30s is silly. Make one every 10s. None of this is about doing more total damage.
    Your double weave window is dictated by the buff duration. Dot combos would only give you a bigger window, but they will still only happen every 30s.

    You could make every cast time like Malefic and it would be fine for SCH/WHM. You'd get to weave a single heal anytime you want. AST is of course different because of their card weaving.
    (0)

  5. #15
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    I see some very imaginative and well-intentioned ideas in this thread. I hate to be a debbie downer though, but I've seen ZERO evidence that anyone from SE reads the healer board, and ZERO evidence that we've been represented in any way whatsoever by the "media tour" darlings. Much as I love a few of them, like Raziel, Mizzteq, and Chris from WorkToGame -- I don't think anyone told devs that changes to SCH and AST were too drastic and detrimental; in fact some of the Youtubers I've seen were downplaying healer changes and telling naysayers to "wait and see how it plays." Well, I've seen how it plays, and speaking as someone who loved playing astrologian before, it sucks donkey balls.
    (1)

  6. #16
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nobuyuki_Sanada View Post
    I can tell you right now if you give me a 700 potency GCD thats only flaw is mp cost I will "Thin Air" "Prescence of Mind" that skill all day and my DPS king dreams will come true
    The only problem with converting damage to dot is that you still take the damage, unless you give them a way to dispel the dot. If you allow the dispel then essentially your negating all damage completely. The big problem with Ast is that its the third wheel. If Ast focuses on regular hp heals then a WHM + AST combo will not be good, same situation if it focuses on Shields then SCH + AST would be a bad combo. The conclusion is to let them be able to switch according to their partner but not in combat. We need more unique ways of healing and as this entire thread suggests turning our dps moves into heals/buffs in creative ways makes the classes more fun and makes it easier to make each class unique.
    That's why I specified the next X potency worth of damage, with ways to clear parts of that damage. If you want an example of a similar mechanic, WoW's Brewmaster Monk is built around tanking damage through similar means.
    (0)

Page 2 of 2 FirstFirst 1 2