
That's why I specified the next X potency worth of damage, with ways to clear parts of that damage. If you want an example of a similar mechanic, WoW's Brewmaster Monk is built around tanking damage through similar means.I can tell you right now if you give me a 700 potency GCD thats only flaw is mp cost I will "Thin Air" "Prescence of Mind" that skill all day and my DPS king dreams will come true
The only problem with converting damage to dot is that you still take the damage, unless you give them a way to dispel the dot. If you allow the dispel then essentially your negating all damage completely. The big problem with Ast is that its the third wheel. If Ast focuses on regular hp heals then a WHM + AST combo will not be good, same situation if it focuses on Shields then SCH + AST would be a bad combo. The conclusion is to let them be able to switch according to their partner but not in combat. We need more unique ways of healing and as this entire thread suggests turning our dps moves into heals/buffs in creative ways makes the classes more fun and makes it easier to make each class unique.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

