I redact my suggestions for changing the lilies system. My suggestion was to flip the system so your using dps abilities to build up the blood flower and get a OGCD heal instead of 1 big dps bomb. After getting my whm to 80 I looked at my abilities further and finally realized the synergy and how they are meant to be used. Just in case anyone was following my previous way of thinking let me explain how the system works currently and the thought behind it.

Currently you have 1 single target DPS skill outside of your DoT Dia and that skill is Glare at 300 potency. You should be casting Glare anytime you don't have anyone to heal to maximize your damage. Each afflatus spell costs you 1 gcd worth of damage so a 300 potency loss, however when you expend 3 lilies you get a blood lily allowing you to drop a 900 potency OGCD Afflatus: Misery. This means you gave up 3 Glares equaling 900 potency for a 900 potency attack. You suffer no dps loss for casting these heals with the added benefit of them costing no mana and being instant cast. Sitting on 3 lilies is also not a dps loss as it is assumed you are casting glare instead using those heals. The single target afflatus is equal in healing potency to cure 2 so there is no reason to use cure 2 when you have a lily available. I think where my assumption went wrong before is that I was assuming that misery was a dps increase and therefore needed to build up that blood lily as fast as possible.

PSA: Prioritize using your lilies over other heals, but if you dont need to heal it is ok to sit on lilies as it is not a dps loss to do so